Telekinetic Finesse & Telekinetic Maneuvers


Rules Questions


http://www.d20pfsrd.com/classes/occult-classes/kineticist wrote:


Telekinetic Finesse
Element(s) aether; Type utility (Sp); Level 1; Burn 0
You can perform any sort of fine manipulation you choose within close range, including attempting Sleight of Hand and Disable Device checks.

Telekinetic Maneuvers
Element(s) aether; Type utility (Sp); Level 4; Burn 0
Saving Throw none; Spell Resistance yes
You can perform combat maneuvers as telekinesis, but you use your Constitution modifier to determine your Combat Maneuver Bonus rather than your Intelligence or Charisma modifier. If you possess the telekinetic finesse wild talent, add dirty trick and steal combat maneuvers to the list of combat maneuvers you can perform; when performing these maneuvers, determine your Combat Maneuver Bonus using your Dexterity modifier instead of your Constitution modifier.

http://paizo.com/pathfinderRPG/prd/spells/telekinesis.html#telekinesis wrote:


TELEKINESIS
School transmutation; Level sorcerer/wizard 5
Casting Time 1 standard action
Components V, S
Range long (400 ft. + 40 ft./level)
Target or Targets see text
Duration concentration (up to 1 round/level) or instantaneous; see text
Saving Throw Will negates (object) or none; see text; Spell Resistance yes (object); see text
<snip>
Combat Maneuver: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.

When you have both and you are performing a maneuver (bull rush, disarm, grapple, trip, dirty trick, or steal), are you performing them at Melee range, Close Range (via Telekinetic Finesse), or Long Range (as per the Telekinesis spell)?


Long Range as per the Telekinesis spell. as telekinesis


Sphynx wrote:

Long Range as per the Telekinesis spell. as telekinesis

See, that was my interpretation, but I immediately thought I was wrong because that's just too good.

The ability to grapple at long range (including pin)? A great way to stop a wizard or archer or whatever and all they get is SR and opposed grapple (or escape artist)? That's just awesome!


haremlord wrote:
Sphynx wrote:

Long Range as per the Telekinesis spell. as telekinesis

See, that was my interpretation, but I immediately thought I was wrong because that's just too good.

The ability to grapple at long range (including pin)? A great way to stop a wizard or archer or whatever and all they get is SR and opposed grapple (or escape artist)? That's just awesome!

It's good, but requiring concentration means that you have to use up your standard action every round to keep them pinned.

Scarab Sages

Hmm... Telekinetic Elemental Ascetic (wisdom based) with Kraken Style doing wisdom based grapples at range, adding Wisdom on each hit... It's a great way to make up for the no-blasts.


Melkiador wrote:
haremlord wrote:
Sphynx wrote:

Long Range as per the Telekinesis spell. as telekinesis

See, that was my interpretation, but I immediately thought I was wrong because that's just too good.

The ability to grapple at long range (including pin)? A great way to stop a wizard or archer or whatever and all they get is SR and opposed grapple (or escape artist)? That's just awesome!

It's good, but requiring concentration means that you have to use up your standard action every round to keep them pinned.

True, but most people without Greater Grapple have to use their standard action to keep them pinned as well.

Random thought: when pinned, you lose your dex bonus to AC, but can you make reflex saves?


Imbicatus wrote:
Hmm... Telekinetic Elemental Ascetic (wisdom based) with Kraken Style doing wisdom based grapples at range, adding Wisdom on each hit... It's a great way to make up for the no-blasts.

Anaconda Coils belt & Final Embrace feat chain would be too much to hope for, right?

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