| 666bender |
i got some dilemma about my new barbarian, and also need to make sure the stuff i have on paper will be as good as it seem in theory.
the core build is the same, there are other options i am in a dilemma with.
here are the basics - that are the same in all builds (unless you enlighten me.... )
1/2 orc.
racial trait for a bite and the +1 luck to saves.
trait = fate's favorite (now +2 to saves)
no item buying only what is found.
level 9 = oracle (rage cycle is... supreme! )
level 2 = unarmed fighter (2 feats and a style of choice.)
game start at level 13.
lvl 1 : Barbarian 1 : Power attack & endurance
lvl 2: fighter1 : imp unarmed strike & style feat (change with options)
lvl 3: Barbarian 2 : imp. sunder & superstitious
lvl 5: Barbarian 4 : imp grapple & witch hunter
lvl 7:Barbarian 6 : grt grapple & spell sunder (yei)
lvl 9:oracle 1 : rage cycle, feat ????
lvl 10: Barbarian 8 : rage power ????
lvl 11:Barbarian 9 feat ????
lvl 12:Barbarian 10 rage power ????
lvl 13:Barbarian 11 feat ????
now the options:
the fighter's style feat = grabbing style.
lvl 9 = feat = raging vitality
lvl 10 = rage power = strength surge
lvl 11 = feat = rapid grapple
lvl 12 = rage power = Raging Grappler
lvl 13 = feat = Lunge
lvl 14 = age power = Reckless abandon
why?
---rage cycle + str surge + str 26 while raging = HUGE cmb.
--- grabbing style offer no -4, no dex lose - i can delay for the enemy holding noting but a mithral chain. then grapple > pin > str surge tie up in 1 round.
--- i still have DR of 5-6
--- no grapple is valid? i spell sunder the magic around OR just power attack for more then decent DPR.
--- huge CMB, great to hits.
--- raging vitality offer big hp.
--- raging grappler is great.
CON:
--- no DR boosters.
--- a little bit dip into the grapple zone.
the fighter's style feat = crane style.
lvl 9 = feat = die hard
lvl 10 = age power = strength surge
lvl 11 = feat = stalwart
lvl 12 = age power = Raging Grappler OR savage dirty trick
lvl 13 = feat = imp stalwart
lvl 14 = age power = come&get me
lvl 15 = feat = reflexes. ( or take this instead of imp sunder)
--- DR is now 5 \ 13 when i attack on defence.
--- a single feat (bolstering something) will X2 the DR 1\round
--- it's a heavy tank - big DR but also some grapples to pin a foe down.
--- it wont role the grapple field like option #1, no lunge, no rapid grapple etc but it offer a much heavier defense build .
--- it can still sunder magic well enough with reach weapons and grapple well enough with greater grapple.
--- come and get me CAN ne nice.
the fighter's style feat = dragon style.
lvl 9 = feat = extra rage power - beast totem 1
lvl 10 = rage power = strength surge
lvl 11 = feat = extra rage power - beast totem 2
lvl 12 = rage power = beast totem 3
lvl 13 = feat = raging vitality OR rapid Grappler OR Lunge
lvl 14 = rage power = Raging Grappler rage power
lvl 15 = feat = raging vitality OR rapid Grappler OR Lunge
--- as glass cannon as a barbarian gets... DR = 5, lower AC.
--- Pounce, X2 claws, bite and more armor class.
--- dragon totem & pounce = charger machine.
--- can grapple well, with rapid grapples. not as good but well.
--- no defenses is a bit of an issue - i will kill fast but suffer fast.
i CAN skip beast totem for dragon totem for a fix +6 DR and alter the style feat for something else.
| Dragonchess Player |
Instead of fighter, have you considered brawler (snakebite striker archetype)? It gives you +1d6 Sneak Attack and Unarmed Strike (at 1d6 damage and other benefits), plus Brawler's Cunning (count as Int 13 for feat prerequisites) and Martial Training (count as fighter and monk for feats and magic items); you lose out on the free style feat, but have better damage. It's also a bit closer to your original concept without sacrificing BAB.
| 666bender |
lets focus the dilemma here.
all builds in my head lead to the same place other than a few variables.
the "same" feats are put aside, so the comparison will be on the difference.
so...
option 1:
full all out grapple.
1) grabbing style
2) rapid grapple
3)raging vitality.
4) dazing assault
no stalwart or beast totem for DR, the only layer of defense is raging vitality.
option 2:
1) crane style
2) diehard
3) stalwart
4) imp stalwart
it's a all out DR master with greater grapple and power attack.
it's a tank but a bit boring fights.
option 3:
1) Dragon style
2) rapid grapple
3) 2*extra rages and lose reckless abandon (a bit less to hit) but
take the whole beast totem chain.
i pounce.
i got claw-claw-bite OR imp unarmed strikes or 2 handed sword.
i got rapid grapples .
i lack ANY feat for defenses like diehard, raging vitality etc. risky a bit.
no dazing assault.
so.....
option 1 Vs 2 Vs 3 ?