Master's Mutation, Poison, and Constrict


Advice


1 person marked this as FAQ candidate.

I've got a player interested in learning Master's Mutation, from the Monster Summoner’s Handbook, to apply adjustments to her summoned creatures. Reviewing the spell, it seems to have not been fully fleshed out for the Poison and Constrict adjustments, so I'm soliciting opinions on how those would work.

Master's Mutation:
You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs. Select up to two of the following abilities and grant them to the target for the spell's duration: burrow 30 feet, climb 40 feet, constrict, darkvision 90 feet, ferocity, fly 60 feet (average maneuverability), grab, jet, low-light vision, poison, rake, scent, swim 60 feet, trample, trip, or water breathing.

Additionally, instead of selecting an ability, you can replace one of the target's primary natural attacks with another natural attack that deals the same amount of damage, such as replacing a Medium target's bite attack (1d6) with a gore attack (1d6). If you choose to alter a creature's natural attacks, all attacks of the chosen type are altered. A summoner can target his eidolon with this spell.

Constrict: Would you allow it to apply to only one natural weapon, to one type (bite vs claw), or to all natural weapons of the creature? I'm leaning towards one type, but would like input. Note that Master's Mutation also allows you to grant Grab, Rake & Trip - with the same question resulting in each case.

Poison: First question is same as above - single, type or all? I'm leaning towards single here. The second question is, while the Poison ability identifies the general rules for the DC, the spell neglects to identify the effect. What's most common? STR, CON or other damage? I'd like to give the player some general guidelines, like "adding poison to any mammal gets you Poison with the bite & it's 1/round for 6 rounds, effect 1d3 Con, cure 2 consecutive saves; Elementals, same but effect is 1d3 Str, ..." Any suggestions on a framework for this?

Poison Universal Monster Rules::
Poison (Ex or Su)

A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature’s description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature’s racial HD + the creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Poisons can be removed through neutralize poison and similar effects.


*bump*

(Should this be in Rules Questions? Since the write up is incomplete, I thought Advice was the place to go?)


Constrict lets you damage the enemy when you succeed in a grapple check. That makes it one natural weapon almost by definition.

The poison ... that's tricky. The druid spell poison seems like the upper bound for the effect, but considering it's on each hit rather than just once I might make it str or dex damage instead. YMMV.

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