| Yahsei |
Hey, I'm messing around with the Kineticist on Herolab, possibly playing it instead of an Alchemist on Saturday.
I have a few rule questions.
1) Kinetic Healing: If you use gather power as a move action and then touch an ally, do you take burn/hit die or is it just the ally that would? Is this an infinite mitigated heal by gather power if you don't move?
Element(s) aether or water; Type utility (Sp); Level 1; Burn 1; see text
Saving Throw none; Spell Resistance yes
With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast's damage. Instead of paying the burn cost yourself, you can cause the recipient to take 1 point of burn. If you do so, the recipient takes 1 point of nonlethal damage per Hit Die he possesses, as usual for burn; This damage can't be healed by any means until the recipient takes a full night's rest.
2) Shroud of Water: With the Water AC Armor/Shield ability, can you wear armor with this? Does your Armor/Water Armor AC/Water Shield AC stack?
3) Pushing Infusion: Can you choose the direction they are pushed by directing the blast? IE: Shoot behind them so they come towards you/Shoot to the left of them to push them right?