| Thunder_TBT |
I am making a caricature for PFS and wanted it to be with 2 giant swords so I made a back story
So the caricature needs to wield two giant swords and anything else can change any advice?
his hit is low at the start and gets a little bit better but is never amazing
he takes a round to get ready
but he has good damage
he wares a breastplate with a lowish AC
his fort is good but will and reflex are bad
thank you for reading if you did
He was part of a rich family until he accidentally burned one of their houses, at that point he was kicked out. He became desperate to rejoin his family, he tried and tried again to do something to rejoin them. He became an alcoholic and in his drunk state he consumed tons of weird chemicals and grew an extra pair arm. Desperate to hide this he got a magical hat that changed his look he decided to look like a normal half-elf. He acted as a new person and he lived life normally, but one in a while he accidentally lifted up a big object with "one hand" and every one thought he had a talent. Amazed with this he became a gladiator known for his ability to wield huge swords with one hand. He became quite skilled at this and was able to lift larger swords. After a Year or two he thought with this new power he could destroy his family for revenge. So he joined the society to get stronger. He became mad with wanting to kill his kin and with it got stronger. His anger became so strong that the chemicals in his body reacted and expanded and became huge.
the alchemist hated the chemicals and wanted nobody to know of this so in battle he changes his hat to make him appear as a giant with no skin showing only mussels and blood
today he travels and people ask him why he has two swords the size of giants on his back. he just looks at them and says they are not that big and grabs one with one hand and chuckles as everyones jaws drop
Stats
Human
18 Str, 10 Dex, 14 Con, 15 Int, 12 Wis, 7 Cha
traits Clever Wordplay, reactionary
Level 1 -- Class: Alchemist 1 -- Feats: Two-Weapon-Fighting, Artful-Dodge -- Abilities: Alchemy, Bomb 1d6, Brew potion, Mutagen, Throw-Anything
Level 2 -- Class: Alchemist 2 -- Feats: N/A -- Abilities: Discovery (Vigital Arm), Poison-Resistance +2, Poison-Use
Level 3 -- Class: Alchemist 2 Fighter 1 -- Feats: Extra-Discovery-(Vigital Arm) -- Abilities : Giant Weapon Wielder
Level 4 -- Class: Alchemist 2 Fighter 1 Bloodrager 1 -- Feats: N/A -- Abilities: Bloodline (Abyssal), Bloodline-Power (Claws), Bloodrager, Fast-Movement
Level 5 -- Alchemist 2 Fighter 1 Bloodrager 2 -- Feats: Power-Attack -- Abilities: Uncanny-Dodge
Level 6 -- Alchemist 2 Fighter 1 Bloodrager 3 -- Feats: N/A -- Abilities: Blood-Sanctuary
Level 7 -- Alchemist 2 Fighter 1 Bloodrager 4 -- Feats: Improved-Two-Weapon-Fighting -- Abilities: Blood-Casting, Bloodline-Power(Demonic Bulk), Eschew-Materials
Level 8 -- Alchemist 3 Fighter 1 Bloodrager 4 -- Feats: N/A -- Abilities: Bomb 2d6, Swift-Alchemy
Level 9 -- Alchemist 4 Fighter 1 Bloodrager 4 -- Feats: Weapon-Focus (Greatsword) -- Abilities: Discovery-(Lingering Spirit)
Level 10 -- Alchemist 5 Fighter 1 Bloodrager 4 -- Feats: N/A -- Abilities: Bomb 3d6, Poison Resistance +4
Weapons = 2 Sickles
To hit +2 (0 bab + 4 Str -2 TWF)
with Mutagen +4 (0 bab + 6 Str - 2 TWF)
Damage 1d6 + 4/ 1d6 + 2
with Mutagen 1d6 + 6 / 1d6 + 3
Weapons = 2 Sickles
To hit +3 (1 bab + 4 Str -2 TWF)
with Mutagen +6 (1 bab + 6 Str - 2 TWF)
Damage 1d6 + 4 / 1d6 + 2
with Mutagen 1d6 + 6/ 1d6 + 3
Weapons = 2 Large Masterwork Greatswords
To hit +1 (2 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +2 (2 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 6 / 3d6 + 6
with Mutagen 3d6 + 9 / 3d6 + 9
Weapons = 2 Large Masterwork Greatswords
To hit +2 (3 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +4 (3 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +4 (3 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage and Mutagen +6 (3 bab + 8 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 6 / 3d6 + 6
with Mutagen 3d6 + 9 / 3d6 + 9
with Rage 3d6 + 9 / 3d6 + 9
with rage and Mutagen 3d6 + 14 / 3d6 + 14
Weapons = 2 Large +1 Greatswords
To hit +3 (4 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +5 (4 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +5 (4 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage and Mutagen +7 (4 bab + 8 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 7 / 3d6 + 7
with Mutagen 3d6 + 10 / 3d6 + 10
with Rage 3d6 + 10 / 3d6 + 10
with rage and Mutagen 3d6 + 15 / 3d6 + 15
Weapons = 2 Large +1 Greatswords
To hit +4 (5 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +6 (5 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +6 (5 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage and Mutagen +8 (5 bab + 8 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 7 / 3d6 + 7
with Mutagen 3d6 + 10 / 3d6 + 10
with Rage 3d6 + 10 / 3d6 + 10
with rage and Mutagen 3d6 + 15
Weapons = 2 Large +1 Furious Greatswords
To hit +5 (6 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +7 (6 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +9 (6 bab + 7 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
with Rage and Mutagen +11 (6 bab + 9 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
Damage 3d6 + 7 / 3d6 + 7
with Mutagen 3d6 + 10 / 3d6 + 10
with Rage 4d6 + 13 / 4d6 + 13
with rage and Mutagen 4d6 + 16 / 4d6 + 16
Weapons = 2 Large +1 Furious Greatswords
To hit +7 (7 bab + 5 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +9 (7 bab + 7 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +11 (7 bab + 8 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
with Rage and Mutagen +13 (7 bab + 10 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
Damage 3d6 + 8 / 3d6 + 8
with Mutagen 3d6 + 11 / 3d6 + 11
with Rage 4d6 + 15 / 4d6 + 15
with rage and Mutagen 4d6 + 17 / 4d6 + 17
Weapons = 2 Large +1 Furious Greatswords
To hit +8 (8 bab + 5 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +10 (8 bab + 7 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +12 (8 bab + 8 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
with Rage and Mutagen +14 (8 bab + 10 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
Damage 3d6 + 8 / 3d6 + 8
with Mutagen 3d6 + 11 / 3d6 + 11
with Rage 4d6 + 15 / 4d6 + 15
with rage and Mutagen 4d6 + 17 / 4d6 + 17
Weapons = 2 Large +2 Furious Greatswords
To hit +10 (9 bab + 5 Str - 4 twf - 2 Weapon Size + 2 Enhancement)
with Mutagen +11 (9 bab + 7 Str - 4 twf - 2 Weapon Size + 2 Enhancement)
with Rage +14 (9 bab + 8 Str - 4 twf - 2 Weapon Size + 4 Enhancement - 1 Size)
with Rage and Mutagen +16 (9 bab + 10 Str - 4 twf - 2 Weapon Size + 4 Enhancement - 1 Size)
Damage 3d6 + 9 / 3d6 + 9
with Mutagen 3d6 + 12 / 3d6 + 12
with Rage 4d6 + 16 / 4d6 + 16
with rage and Mutagen 4d6 + 18 / 4d6 + 18
Zedorland
|
Attack Bonus is your main problem. You are going to miss a lot, which will make you very sad.
Also, two weapon fighting has a Minimum Dex, how are you dealing with that?
Two extra arms are great, but TWF if commonly not worth it, and two weapon fighting with over sized swords is an extra dose of not worth it.
claudekennilol
|
I've seen dev posts that say this is not possible. I'm sure some PFS gms have seen those same posts. Look at like this. Vestigial Arms says you can't get extra attacks.
So be a normal human with two arms and pick up two greatswords. How many attacks do you get with those greatswords? 0. Now you have Vestigial Arms. How many attacks do you think you should get? 2? Well, 2 is more than 0 so it's extra attacks so you can't actually attack with them.
| Thunder_TBT |
Attack Bonus is your main problem. You are going to miss a lot, which will make you very sad.
Also, two weapon fighting has a Minimum Dex, how are you dealing with that?
Two extra arms are great, but TWF if commonly not worth it, and two weapon fighting with over sized swords is an extra dose of not worth it.
I am dealing with that because of the artful doge feat
Benefit: If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent.
Special: The Artful Dodge feat acts as the Dodge feat for the purpose of satisfying prerequisites that require Dodge.
You can use Intelligence, rather than Dexterity, for feats with a minimum Dexterity prerequisite.
I do not care how optimized it is it is just a fun build
But when I do hit I like to see the jaws drop as all the dice are rolled| Thunder_TBT |
I've seen dev posts that say this is not possible. I'm sure some PFS gms have seen those same posts. Look at like this. Vestigial Arms says you can't get extra attacks.
So be a normal human with two arms and pick up two greatswords. How many attacks do you get with those greatswords? 0. Now you have Vestigial Arms. How many attacks do you think you should get? 2? Well, 2 is more than 0 so it's extra attacks so you can't actually attack with them.
Can I see a link to that form I have never seen one like that and I have been looking
| Torbyne |
I've seen dev posts that say this is not possible. I'm sure some PFS gms have seen those same posts. Look at like this. Vestigial Arms says you can't get extra attacks.
So be a normal human with two arms and pick up two greatswords. How many attacks do you get with those greatswords? 0. Now you have Vestigial Arms. How many attacks do you think you should get? 2? Well, 2 is more than 0 so it's extra attacks so you can't actually attack with them.
The dev post I've seen specifies that vestigial arms can not grant extra attacks but can allow far more options within that limit. I have a bite/claw/claw/claw/claw build that this allows. He can get two attacks without the arms using twf and he gains no additional attacks of any number by using the vestigial arms. It looks good as far as arms go.