The 4 armed Devil Spawn (PFS)


Advice


I am making a caricature for PFS and wanted it to be with 2 giant swords so I made a back story
So the caricature needs to wield two giant swords and anything else can change any advice?
his hit is low at the start and gets a little bit better but is never amazing
he takes a round to get ready
but he has good damage
he wares a breastplate with a lowish AC
his fort is good but will and reflex are bad
thank you for reading if you did

Backstory:

He was part of a rich family until he accidentally burned one of their houses, at that point he was kicked out. He became desperate to rejoin his family, he tried and tried again to do something to rejoin them. He became an alcoholic and in his drunk state he consumed tons of weird chemicals and grew an extra pair arm. Desperate to hide this he got a magical hat that changed his look he decided to look like a normal half-elf. He acted as a new person and he lived life normally, but one in a while he accidentally lifted up a big object with "one hand" and every one thought he had a talent. Amazed with this he became a gladiator known for his ability to wield huge swords with one hand. He became quite skilled at this and was able to lift larger swords. After a Year or two he thought with this new power he could destroy his family for revenge. So he joined the society to get stronger. He became mad with wanting to kill his kin and with it got stronger. His anger became so strong that the chemicals in his body reacted and expanded and became huge.
the alchemist hated the chemicals and wanted nobody to know of this so in battle he changes his hat to make him appear as a giant with no skin showing only mussels and blood

today he travels and people ask him why he has two swords the size of giants on his back. he just looks at them and says they are not that big and grabs one with one hand and chuckles as everyones jaws drop

Level Progression:

Stats
Human
18 Str, 10 Dex, 14 Con, 15 Int, 12 Wis, 7 Cha
traits Clever Wordplay, reactionary

Level 1 -- Class: Alchemist 1 -- Feats: Two-Weapon-Fighting, Artful-Dodge -- Abilities: Alchemy, Bomb 1d6, Brew potion, Mutagen, Throw-Anything
Level 2 -- Class: Alchemist 2 -- Feats: N/A -- Abilities: Discovery (Vigital Arm), Poison-Resistance +2, Poison-Use
Level 3 -- Class: Alchemist 2 Fighter 1 -- Feats: Extra-Discovery-(Vigital Arm) -- Abilities : Giant Weapon Wielder
Level 4 -- Class: Alchemist 2 Fighter 1 Bloodrager 1 -- Feats: N/A -- Abilities: Bloodline (Abyssal), Bloodline-Power (Claws), Bloodrager, Fast-Movement
Level 5 -- Alchemist 2 Fighter 1 Bloodrager 2 -- Feats: Power-Attack -- Abilities: Uncanny-Dodge
Level 6 -- Alchemist 2 Fighter 1 Bloodrager 3 -- Feats: N/A -- Abilities: Blood-Sanctuary
Level 7 -- Alchemist 2 Fighter 1 Bloodrager 4 -- Feats: Improved-Two-Weapon-Fighting -- Abilities: Blood-Casting, Bloodline-Power(Demonic Bulk), Eschew-Materials
Level 8 -- Alchemist 3 Fighter 1 Bloodrager 4 -- Feats: N/A -- Abilities: Bomb 2d6, Swift-Alchemy
Level 9 -- Alchemist 4 Fighter 1 Bloodrager 4 -- Feats: Weapon-Focus (Greatsword) -- Abilities: Discovery-(Lingering Spirit)
Level 10 -- Alchemist 5 Fighter 1 Bloodrager 4 -- Feats: N/A -- Abilities: Bomb 3d6, Poison Resistance +4


Attack Routine Level 1:

Weapons = 2 Sickles
To hit +2 (0 bab + 4 Str -2 TWF)
with Mutagen +4 (0 bab + 6 Str - 2 TWF)
Damage 1d6 + 4/ 1d6 + 2
with Mutagen 1d6 + 6 / 1d6 + 3

Attack Routine Level 2:

Weapons = 2 Sickles
To hit +3 (1 bab + 4 Str -2 TWF)
with Mutagen +6 (1 bab + 6 Str - 2 TWF)
Damage 1d6 + 4 / 1d6 + 2
with Mutagen 1d6 + 6/ 1d6 + 3

Attack Routine Level 3:

Weapons = 2 Large Masterwork Greatswords
To hit +1 (2 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +2 (2 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 6 / 3d6 + 6
with Mutagen 3d6 + 9 / 3d6 + 9

Attack Routine Level 4:

Weapons = 2 Large Masterwork Greatswords
To hit +2 (3 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +4 (3 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +4 (3 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage and Mutagen +6 (3 bab + 8 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 6 / 3d6 + 6
with Mutagen 3d6 + 9 / 3d6 + 9
with Rage 3d6 + 9 / 3d6 + 9
with rage and Mutagen 3d6 + 14 / 3d6 + 14

Attack Routine Level 5:

Weapons = 2 Large +1 Greatswords
To hit +3 (4 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +5 (4 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +5 (4 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage and Mutagen +7 (4 bab + 8 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 7 / 3d6 + 7
with Mutagen 3d6 + 10 / 3d6 + 10
with Rage 3d6 + 10 / 3d6 + 10
with rage and Mutagen 3d6 + 15 / 3d6 + 15

Attack Routine Level 6:

Weapons = 2 Large +1 Greatswords
To hit +4 (5 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +6 (5 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +6 (5 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage and Mutagen +8 (5 bab + 8 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 7 / 3d6 + 7
with Mutagen 3d6 + 10 / 3d6 + 10
with Rage 3d6 + 10 / 3d6 + 10
with rage and Mutagen 3d6 + 15

Attack Routine Level 7:

Weapons = 2 Large +1 Furious Greatswords
To hit +5 (6 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +7 (6 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +9 (6 bab + 7 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
with Rage and Mutagen +11 (6 bab + 9 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
Damage 3d6 + 7 / 3d6 + 7
with Mutagen 3d6 + 10 / 3d6 + 10
with Rage 4d6 + 13 / 4d6 + 13
with rage and Mutagen 4d6 + 16 / 4d6 + 16

Attack Routine Level 8:

Weapons = 2 Large +1 Furious Greatswords
To hit +7 (7 bab + 5 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +9 (7 bab + 7 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +11 (7 bab + 8 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
with Rage and Mutagen +13 (7 bab + 10 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
Damage 3d6 + 8 / 3d6 + 8
with Mutagen 3d6 + 11 / 3d6 + 11
with Rage 4d6 + 15 / 4d6 + 15
with rage and Mutagen 4d6 + 17 / 4d6 + 17

Attack Routine Level 9:

Weapons = 2 Large +1 Furious Greatswords
To hit +8 (8 bab + 5 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +10 (8 bab + 7 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +12 (8 bab + 8 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
with Rage and Mutagen +14 (8 bab + 10 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
Damage 3d6 + 8 / 3d6 + 8
with Mutagen 3d6 + 11 / 3d6 + 11
with Rage 4d6 + 15 / 4d6 + 15
with rage and Mutagen 4d6 + 17 / 4d6 + 17

Attack Routine Level 10:

Weapons = 2 Large +2 Furious Greatswords
To hit +10 (9 bab + 5 Str - 4 twf - 2 Weapon Size + 2 Enhancement)
with Mutagen +11 (9 bab + 7 Str - 4 twf - 2 Weapon Size + 2 Enhancement)
with Rage +14 (9 bab + 8 Str - 4 twf - 2 Weapon Size + 4 Enhancement - 1 Size)
with Rage and Mutagen +16 (9 bab + 10 Str - 4 twf - 2 Weapon Size + 4 Enhancement - 1 Size)
Damage 3d6 + 9 / 3d6 + 9
with Mutagen 3d6 + 12 / 3d6 + 12
with Rage 4d6 + 16 / 4d6 + 16
with rage and Mutagen 4d6 + 18 / 4d6 + 18

Grand Lodge

Attack Bonus is your main problem. You are going to miss a lot, which will make you very sad.

Also, two weapon fighting has a Minimum Dex, how are you dealing with that?

Two extra arms are great, but TWF if commonly not worth it, and two weapon fighting with over sized swords is an extra dose of not worth it.

Grand Lodge

I've seen dev posts that say this is not possible. I'm sure some PFS gms have seen those same posts. Look at like this. Vestigial Arms says you can't get extra attacks.

So be a normal human with two arms and pick up two greatswords. How many attacks do you get with those greatswords? 0. Now you have Vestigial Arms. How many attacks do you think you should get? 2? Well, 2 is more than 0 so it's extra attacks so you can't actually attack with them.


Zedorland wrote:

Attack Bonus is your main problem. You are going to miss a lot, which will make you very sad.

Also, two weapon fighting has a Minimum Dex, how are you dealing with that?

Two extra arms are great, but TWF if commonly not worth it, and two weapon fighting with over sized swords is an extra dose of not worth it.

I am dealing with that because of the artful doge feat

d20pfsrd wrote:


Benefit: If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent.
Special: The Artful Dodge feat acts as the Dodge feat for the purpose of satisfying prerequisites that require Dodge.
You can use Intelligence, rather than Dexterity, for feats with a minimum Dexterity prerequisite.

I do not care how optimized it is it is just a fun build

But when I do hit I like to see the jaws drop as all the dice are rolled


claudekennilol wrote:

I've seen dev posts that say this is not possible. I'm sure some PFS gms have seen those same posts. Look at like this. Vestigial Arms says you can't get extra attacks.

So be a normal human with two arms and pick up two greatswords. How many attacks do you get with those greatswords? 0. Now you have Vestigial Arms. How many attacks do you think you should get? 2? Well, 2 is more than 0 so it's extra attacks so you can't actually attack with them.

Can I see a link to that form I have never seen one like that and I have been looking


You couldn't two-weapon fight with two two-handed weapons anyway. The rules for two-weapon fighting are one for light or one-handed weapons.


What about Titan Mauler? YOu can treat large weapons as one handed... the wording in the ability is vague.


claudekennilol wrote:

I've seen dev posts that say this is not possible. I'm sure some PFS gms have seen those same posts. Look at like this. Vestigial Arms says you can't get extra attacks.

So be a normal human with two arms and pick up two greatswords. How many attacks do you get with those greatswords? 0. Now you have Vestigial Arms. How many attacks do you think you should get? 2? Well, 2 is more than 0 so it's extra attacks so you can't actually attack with them.

The dev post I've seen specifies that vestigial arms can not grant extra attacks but can allow far more options within that limit. I have a bite/claw/claw/claw/claw build that this allows. He can get two attacks without the arms using twf and he gains no additional attacks of any number by using the vestigial arms. It looks good as far as arms go.

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