| Johnny_Devo |
But what weapons are "good" or even "decent"?
This is now a legitimate question, given the very high versatility presented in the new mindblade archetype.
So maybe you want a whip at one point for reach, a rapier for the piercing damage, or a scimitar for the slashing damage. Maybe you feel the critical threat range won't be significant this combat, so you instead opt for a higher damage weapon.
I feel that playing this archetype to his fullest potential requires more than your usual knowledge of weapons, so I'd like to get a discussion going on what weapons might be good for what situations, and how to tell those situations soon enough to manifest that weapon in time.
| Dekalinder |
The "best" are scimitar (anything) and whip (reach and combat manouvers).
The "good" are rapier (slightly worse than scimitar for dex, pretty much the same for str) and falcata (only str).
Everything else is "just fine" as long as is 19-20x2, "pretty bad" if is x3/4, and "downright terrible" if is unarmed stikes.