Charon's Little Helper
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Imbicatus wrote:
Smoked Goggles: 10 GP. +8 to saves vs visual effects, but you have a 20% miss chance vs everything. Get Blind Fight if you plan on wearing them all the time.
Which does give a little known benefit of Improved Blind-Fight. Makes it so there's no reason not to wear Smoked Goggles all the time.
Imbicatus
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Charon's Little Helper wrote:
Imbicatus wrote:Smoked Goggles: 10 GP. +8 to saves vs visual effects, but you have a 20% miss chance vs everything. Get Blind Fight if you plan on wearing them all the time.Which does give a little known benefit of Improved Blind-Fight. Makes it so there's no reason not to wear Smoked Goggles all the time.
Well, there is still the -4 to perceptions checks. That's a pretty big drawback, potentially worse than the miss chance.
Charon's Little Helper
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Imbicatus wrote:
Charon's Little Helper wrote:Imbicatus wrote:Smoked Goggles: 10 GP. +8 to saves vs visual effects, but you have a 20% miss chance vs everything. Get Blind Fight if you plan on wearing them all the time.Which does give a little known benefit of Improved Blind-Fight. Makes it so there's no reason not to wear Smoked Goggles all the time.Well, there is still the -4 to perceptions checks. That's a pretty big drawback, potentially worse than the miss chance.
Fair enough. Depends upon the character then.
Just reminded me of the blind character I played in 3.5 who was inherently immune to all vision stuff. (Not viable in Pathfinder since they combined Spot & Listen.)