| FernGully |
Why is the divine bond with the armor limited to an additional +3 enhancement bonus when the divine bond with the weapon is allowed an additional +5 enhancement bonus? Is this a misprint or intentional? Take note of the bolded sections.
Divine Bond Weapon Language:
At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.
Divine Bond Armor Language:
At 5th level, the spirit grants the armor a +1 enhancement bonus. For every three levels beyond 5th, the armor gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the armor, stacking with existing armor bonuses to a maximum of +3, or they can be used to add any of the following armor properties: champion, ghost touch, heavy fortification, invulnerability, light fortification, moderate fortification, spell resistance (13, 15, 17, or 19).
| Rub-Eta |
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This is in general not a forum for dev and player talk. Rarely do they post on threads.
It's probably not an error, it comes from an old book and it should have been fixed by now if it was an error. Though there is a chance nobody have given it attention. Though it's probably because the devs wanted Divine Bond Armour to be more of a way to add armour properties and not just flat bonuses to your armour.