Kyra (Everlight's Grace) recharge power timing Q


Rules Questions and Gameplay Discussion


WotR Kyra has a power that applies when she plays healing boons, that first puts healed armors (/allies) into the healed character's hand, and has an upgrade for 'then you may recharge the boon'.

Timing-wise, how does this interact with healing boons that say to banish/bury them to heal someone (potion of healing, crystal of healing hands)? Does it mean Kyra gets to recharge them instead of burying/banishing, or are they buried/banished first, and so no longer around for her to recharge them (unlike, say, a spell with a recharge check, which waits on that check before discarding)?

[Just need to know before deciding how to compose a Siwar-Kyra-X 'repeatedly play the bury/banish allies as many times as possible' gimmick party, aka 'save us Belthis Loumis, you're our only hope!'.]


[I mean, that party probably wants Abyssal Sorcerer Seoni and/or Legbreaker Tontelizi for the glorious ally-sacrificing, and Glory Hound Alain/Daredevil Valeros to actually use weapons/defend Siwar from combat. Amaryllis/Lirianne/Amiri/etc. work using generic bury powers on allies, too. Forger Merisiel banishing allies to turn them into repeat-use javelins of lightning would be amusing, if arriving too late in the AP to really be worth it.]


Everlight's Grace Kyra wrote:
□ When you play a boon that has the Healing trait on a character, any armors (□ or allies) that would be shuffled into that character's deck may be put into that character's hand instead. (□ Then you may recharge the boon.)

I'd say you can use it on banish/bury healing boons since there is no limit on "how" you play it. It isn't much different then using it on discarded/recharged healing boons in that it changes how you play the boon. And honestly, if it didn't change bury/banish it wouldn't be too useful. The healing spells she will probably be recharging anyway, and there isn't a whole lot that are discarded without the chance to recharge. So changing bury/banish is probably the key to that feat.


Here's a fun extension of that: it doesn't say you have to play a Healing item to heal someone. Doesn't that Imomedae armor of the Healing trait on it? If so, doesn't that mean Kyra can recharge that armor instead of burying it for its damage reduction power?


It does say you have to play it on another character. Does the Iomedae armor allow you to play it on another character? If so, then sure, Kyra can use her power with that card.


Not "another character," just "a character."

The Kyra/Siwar interplay with this sounds amazing. :D Good thing the Immortal Dreamstone is from S&S, so at least it doesn't break something in set.


[Alternately, running the banish-ally party in S&S means the Dreamstone is basically the best thing ever, as Siwar literally can make banished dream allies real, without ever giving up the artifact.]


Ah, yes. I misread it. So yeah, you could do that. Pretty cool.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

When you bury the armor to reduce damage dealt to 0, you aren't playing the armor on a character but instead playing it on the damage you are taking.

Cure for instance says "choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck" and Potion of Healing is worded similarly where you explicitly choose a character and the power text references that character.

Reducing damage with an armor or banishing the Immortal Dreamstone does not explicitly have you target a character, nor does it specifically reference a particular character in its power text (armor references reducing damage taken, dreamstone references drawing allies from the box). As such, this seems to be a case of cards do what they say/don't do what they don't say to me, in which Kyra's power would not apply to those situations because the boons aren't being played on a character -- they're simply just being played (also Immortal Dreamstone doesn't have the Healing trait, so unless I'm missing some power somewhere that would give it such, that's not even theoretically exploitable).

Sovereign Court

I'm with skizzerz on this one.


skizzerz wrote:

When you bury the armor to reduce damage dealt to 0, you aren't playing the armor on a character but instead playing it on the damage you are taking.

Cure for instance says "choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck" and Potion of Healing is worded similarly where you explicitly choose a character and the power text references that character.

Reducing damage with an armor or banishing the Immortal Dreamstone does not explicitly have you target a character, nor does it specifically reference a particular character in its power text (armor references reducing damage taken, dreamstone references drawing allies from the box). As such, this seems to be a case of cards do what they say/don't do what they don't say to me, in which Kyra's power would not apply to those situations because the boons aren't being played on a character -- they're simply just being played (also Immortal Dreamstone doesn't have the Healing trait, so unless I'm missing some power somewhere that would give it such, that's not even theoretically exploitable).

Sorry, I'm talking about using Siwar's 'When another character at your location would banish or bury an ally, he may put it in your discard pile instead' power on the banished Dreamstone allies. I'm only bringing it up here because maximizing the use of that power is why I'm looking at Kyra's 'heal allies directly into hand' power in the first place (as without it, healing the allies from Siwar's discard into her deck, then drawing them again, is a slow and unreliable process; with it, it's an exciting enough engine to try to build a party around).


skizzerz wrote:
(also Immortal Dreamstone doesn't have the Healing trait, so unless I'm missing some power somewhere that would give it such, that's not even theoretically exploitable).

The chain on the ally banishing is a little longer (and Kyra isn't strictly necessary). Immortal Dreamstone gives allies to banish > other character's banished allies go into Siwar's discard > Kyra heals those allies back into Siwar's hand.

I get what you guys are saying about armor being played on damage, and it seems reasonable, but the level of abstraction (playing the armor on the damage makes me think of "i'm attacking the darkness") doesn't sit right with me. I like the idea of Kyra being able to recharge this one, specific, solitary armor because of a weird power hijink (that, seriously, it'd require two feats to do, on a power that isn't otherwise phenomenally useful by itself, on a role card that isn't exactly screaming "pick me, pick me!" in the first place) I'm generally for leaving fun & rare edge cases where they lie, but I wouldn't stage a filibuster for this one or anything. :D


Pathfinder Adventure Path Subscriber

So, if you're already going Everlight's Grace, you could just take the feat that lets you discard an armor instead of burying or banishing it :P


But discarding it doesn't let you recharge it!

(it does let you heal it back into your hand, though)


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Sorry, I know I said "playing it on the damage" but really you aren't playing it on anything (the armor power doesn't target anything, it just has an effect), so it's just "playing it". There is a difference between "playing it" and "playing it on a character" and Kyra's power only applies to the second.

As for Immortal Dreamstone with Siwar, seems legit in the sense that she'd let you actually obtain those allies.


Pathfinder Adventure Path Subscriber
Dave Riley wrote:

But discarding it doesn't let you recharge it!

(it does let you heal it back into your hand, though)

Yep! As for recharging boons that let you heal, Holy Feast is a good one, since it heals everyone in your location, and is a spell that can't be recharged otherwise.


That's a better one than I could think of offhand! I guess it remains to be seen if Holy Feast is in Wrath (or anything else with a valuable heal effect you can't recharge, don't see Kyra wasting her item slots on Potions of Healing). Holy Feat worked out well for us in S&S, but we had Damiel able to cure it back on a whim through Potions of Healing.


Hmmm.... I guess I can see that. It might be nice to have a clear definition of what constitutes playing a card on a character (if one hasn't been given yet). Does that mean any card where I have to choose a character?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
First World Bard wrote:
Dave Riley wrote:

But discarding it doesn't let you recharge it!

(it does let you heal it back into your hand, though)

Yep! As for recharging boons that let you heal, Holy Feast is a good one, since it heals everyone in your location, and is a spell that can't be recharged otherwise.

Hmm, that brings up an interesting point with what Hawkmoon also said, in the sense that Holy Feast was literally the first thing I thought of when I read the power, but Holy Feast also doesn't "target a character" as I stipulated above as a means of differentiating what the power can and cannot effect.

If my stipulations turn out to be accurate, that means Holy Feast wouldn't be rechargeable here or even give cards back to hands (even though it does actually heal people), but if we remove that stipulation then there is nothing to prevent non-healing powers that happen to have the Healing trait from being recharged which to me seems to be not the intent of the power (in that the intent of the recharge feat seems to make stuff that actually heals better by recharging it due to the power it is tacked onto dealing exclusively with things that actually heal cards).


I would say Holy Feast does target characters. It targets every character at a location. Applying its effect on characters involves targeting the characters.

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