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The Primal Companion Archetype for the Hunter gives you a pool of evolution points, similar to that of a summoner, that can be used to enhance your animal companion, or in the case of their death, the Hunter themselves. This ability is quoted below:
Primal Transformation (Su)
At first level, a primal companion hunter can awaken a primal creature from within his animal companion as a swift action. The animal companion gains a pool of 2 evolution points that can be used to temporarily give the companion evolutions as if it were an eidolon. A primal companion hunter uses her hunter level to determine her effective summoner level for the purpose of qualifying for evolutions and determining their effects. At 8th level, the number of evolution points in her pool increases to 4, and at 15th level, it increases to 6.
The animal companion gains a pool of evolution points that can be used to temporarily give the companion evolutions as if it were an eidolon. A primal companion hunter uses her hunter level to determine the number of evolution points gained, limitations on how often an evolution can be selected, and so on. Whenever she gains a level, she must decide how these points are spent, and they are set until she gains another level.
Activating these evolutions on the animal companion is a swift action. A primal companion hunter can use this ability for 1 minute per day per hunter level. This duration need not to be consecutive, but it must be spent in 1-minute increments. An animal companion transformed in this way cannot exceed the maximum number of attacks available to the eidolon of a summoner whose class level equals that of the hunter. While transformed in this way, the animal companion's type changes to magical beast, though the primal companion hunter still treats it as an animal for the purpose of the Handle Animal skill.
If a primal companion hunter's animal companion is dead, she can apply these evolutions to herself instead of to her animal companion. Uses of this ability count toward the hunter's maximum daily duration of evolution use.
This ability replaces animal focus.
In the Eidolon rules, we see that an eidolon has a cap of a max number of natural attacks based on its level. This archetype mentions that the animal companion must abide by this cap. However, the language is not overly specific as to how this ability works if it is used on the Hunter instead.
If the Hunter's animal companion is dead, and they use the Primal Transformation ability on themselves, are they subject to the maximum number of attacks allowed by the Eidolon rules? Does this cover any existing natural attacks, or just those granted by the evolution points?
For instance, say we have a level 15 Hunter with 2 claw attacks and a bite attack, making for 3 natural attacks. They go to use the Primal Transformation ability... since their animal companion is dead, they apply the evolutions to themselves. They have 6 evolution points to spend, and want to gain additional natural attacks. I see the following being potential options here...
A: The Hunter is not subject to the Eidolon's max attack rules, as the Primal Transformation only specifically requires the animal companion to adhere to them. The Hunter may spend all of the evolution points on gaining natural attacks.
B: The Hunter is subject to the Eidolon's max attack rules, and may only have a total of 6 natural attacks at level 15. This cap only applies to evolutions, and not any existing natural attacks the Hunter may have. The Hunter may spend the evolution points on natural attacks up to a limit of 6, as per the Eidolon rules.
C: The Hunter is subject to the Eidolon's max attack rules, and may only have a total of 6 natural attacks at level 15. This cap applies to ALL natural attacks, regardless of source. Since the Hunter already has 3 existing natural attacks, they can only choose 3 more via evolutions. Should the Hunter already have 6 natural attacks from other sources, they cannot choose any natural attack evolutions as per the Eidolon rules.
I know this archetype has had a lot of confusion associated with it, but with the recent errata, I'm curious if anyone has any clarification on how exactly this ability works in regards to the Hunter.