What creatures will you use in an Occult Adventures Campaign?


Lost Omens Campaign Setting General Discussion


As the title says... I know the Occult Beastiary and the Beastiary 5 will a give us lots of new critters, but what creatures from earlier sources would you use?
I, for one, think that Kytons could make a really interesting set of adversaries.


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My favorite occult antagonists are humans, personally. There's no greater horror than what man's own mind and machinations can create, and all that. Especially when someone gets in over their head with powers with which they should not be trifling, which brings me to:

The subtler devils and daemons. The possessive sort, if you get my drift, which leads right back up to my primary preferred antagonists.

I [obviously] enjoy liberal use of ghosts, spirits, haunts, and poltergeists, and the new medium and spiritualist classes open up a whole new world of antagonists who play with the spectral sort of entity.

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Kytons are always awesome. And there was a mention at GenCon that one of the new Bestiaries (probably Bestiary 5?) has a kyton that focuses on getting in people's heads. Yeah. Because that's not freaky at all.

I think the underrepresented xill are also a good choice. They tie in with the Ethereal and implant eggs in people, which is always a win for me.

Anything that you can recast as a degenerate human is great. Khaei from the Inner Sea Bestiary and derro are already pretty occult, but this also includes stuff like gibbering mouthers.

I'd also use a lot of serpentfolk, but pulp and occult are like peanut butter and chocolate to me.

You can also throw in all the cool dream stuff: night hags, nightmare creatures, zoog, nightgaunts, animate dreams, denizens of Leng, baku, and Cthulhu.

Cheers!
Landon

Scarab Sages

Humanoids. Always. Nothing creates an aura of menace better than knowing that the rich and powerful are into something creepy, and you might be their next target.


Rakshasas with Psychic casting in place of Sorcerer. (Have a mix, really.)


Nice ideas. It would be interesting to base a campaign around a BBEG who wasn't powerful individually, but was charismatic and connected. Someone like a merchant guild leader who is running a dangerous cult. Someone who you couldn't just kill... Because the entire city either loves him or is indebted to him. Maybe the goal would be to first, find out he is a bad guy. Second, destabilize his legitimate and illegal operations (without destroying the general economy of the city), and then try to stop his minions before they wake something that will eat the entire city.
It could use Ultimate Intrigue and Occult Adventures. Lots of creepiness underlying urban political theatre.
What do you all think?


I'd really like to find a good not-illithid.

Lantern Lodge

Humans, already mentionned I know,but they can be as nasty as a fiend or having a mind more twisted than an aberration.

Undead, especially ghost, wraith and similar.

The Dominion of the black can fit in my humble opinion, as a vast empire of aberration, with alien mindset, creepy underling and vicious cultist can be a frightening foe.


Caulborn (and Chrestomath). Been waiting for something to beef up their mind abilities.

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Marvin Ghey wrote:
I'd really like to find a good not-illithid.

Depending on what you need, the seugathi and intellect devourer can be good stand-ins.

Cheers!
Landon

Silver Crusade

Pathfinder Adventure Path Subscriber

I'm going to use Draculas, Wolfmans and Creatures from the Black Lagoon, because I want to have a combination of Penny Dreadful and Universal Horror Movie monsters.

But I might use Mind Flayers, because at my table the law can't control me.

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