| born_of_fire |
My large home group is about to give We Be Goblins a try. There are only 4 goblins provided in the adventure but there are 7 of us players so the DM has given us the option of creating our own goblin. I'm not sure if anyone is going to play one of the pre-fabbed characters but let's assume all of them get played for the purposes of this discussion. What would be a good compliment to that group?
I immediately thought of a flame oracle but I'm about to play a dark tapestry oracle in Giantslayer right after We Be Goblins and I just finished playing a blaster wizard; something a little different would be nice. The charisma penalty really hurts oracles as well; it makes quite a lot of classes unattractive, actually. So now I'm thinking some sort of necromancer...maybe...?
I tend to prefer casters over martial and divine over arcance but this is a quick adventure whose sole purpose is a change of pace, a lark, between two massive AP's so I'm open to anything. What character do you think I should make to accompany Poog, Chuffy, Reta and Mogmurch? It's a 15pt buy and we can use most anything Paizo except the new psionics stuff.
| Dave Justus |
I believe there is an expansion for six players that has two more goblins.
Biggest thing, is the goblin provided is the goblin provided are full of flavor, but hardly optimized. You want to create a character with a similar level of optimization, both so you won't overshadow anyone else and so the challenge of the adventure can be maintained.
My group had a blast with We Be Goblins.