Sniping, vital strike and far-reaching sight.


Rules Questions

Silver Crusade

How they stack? Shooting with far-reaching sight is full-round, can i apply vital strike? How does sniping works with this? Logicaly they must, but...


Ok sniping itself is a matter of being stealthed. which usually requires a move action to go into stealth (at which point sniping is anytime)
at least as far as I understand sniping rules. It's a bit fuzy at times.

vital strike (as per an faq) the attack action is a standard action.
If you are playing home game, some GM's have ruled that "attack action" is just simply any action that results in an attack.
If your playing PFS or by hard FAQ rules. then vital strike and far reaching sight do NOT work together.

If your home gaming and the GM rules "attack action" is different than it may work.

==================TLDR==================

TLDR: sniping just requires you to be stealthed, so you could stealth before taking the shot (after wards requires another movement to try and roll stealth vs normal penalties). RAW/FAQ wise vital and far reaching do not work together at all. Due to "attack action" being a standard action.


Assuming you are already stealthed, you can vital strike while sniping.

Silver Crusade

Hm... is it just me, or vital strike path is working realy weird? i mean why it interacts with other feats so badly and common sense just tells me that vital strike with collosal weapon aganist small target will be not so "vital"... i mean where is the difference betwen smashing bugs with "newspaper" or trying to hit accurate in right spot with it (and with same accuracy)? i realy starting to think that this featpath need a total rework.


Generally vital strike is a pretty rough line up. Because it interacts with so little now.

Originalyw hen pathfinder came out, majority thought attack action. Just meant literally an attack action. So (some not all) folks were allowing it on AOO, on one hit during a full attack action etc.

My group plays with it like that. and haven't had any real problems.

but RAW it pretty much works with nothing else that isn't vital strike specificc (like the stuff in ACG)
.

Currently it isn't really viewed as a damage path. itt's viewed as something to do when you can't full attack. (but this is generally viewed as "unoptimal" by most) and its sort of being shunted further out by means of the various and numerous ways to gain "pounce" like entities.

fluffy wise
vital strike isn't really meant to be super precise uber hit. it's more just a "vitalized strike" aka. something you put all your skill into. Whether that is aiming youyr mallet properly and putting your back into squashing everything. or being supremely precise with your strike.

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Other than the issue with it now being a standard action in of itself. It is falling further back because Pathfinder is now becoming more full attack orientated (well it always was, but you had less ways to always full attack before).
So that, combined with the incompatability makes vital strike somethign very specific to use.

My best use has always been the double barreled weapons like double-barreled shotgun(the slug version is rather nice amount of d8s), or the double xbow (and minotaur xbow).
the xbows in parrticularly since you can gravity bow them, then vital strike the tons of dice.
That is how I made a sniper (double xbow with the various things) so I never had to use it with say the far sight scope item.

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Basically.. if your at a home game. Ask your GM if they will allow vital strike to be "any attack action" rather than "the faq standard action"
it doesn't really cause that many issues (to me and my group anyway) and isn't super powerful.. but its fun and lets me play differently. So I get to be my one shot a round guy, and my friend gets to be the spam spot guy.. So we both get to feel unique (he does more damage by far though mind you)


As is the whole VS line is basically a trap. Three feats and one Mythic feat (if you're even allowed those) just to scale with level a bit more, and even then it can't even come close.

So long as you're not locked-in to PFS though there's a few things you can do.

Marksman Sniper style's boosted shots increase base damage by a die (and later two, and three), which means there's more to VS.

Daevic's Arms of the Conqueror is an incredible boost to base damage dice through sheer size-up, but you'd be insane not to see what it does to your full-attack's output instead (hint; you COULD begin to approach a very angry barbarian's output with the latter). Likewise you can use Storm Gauntlets with Wrist-Bind to give a good amount of elemental damage to each hit as well, though that isn't multiplied.

Aegis can pick up a bigger weapon, and give it an effective size-up too through Powerful-Build and Augmented Weaponry. This is actually best used to further boost that sniper marksman type.

No matter what though, you're looking at a minimum of 3 feats (4 if you can be mythic) to do this. Unless you're willing to houserule things (that's not following the rules, just ignoring them), the character won't even come close to a full-attacker... but at least if you're using one of the double-shot weapons (minotaur or double-firearm) you'll at least be viable.

Except, you know, for blowing 4 feats on doing something anyone can just full attack to equate.

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