
Leonhart Steelmane |

hi guys. now I was thinking of just doing a barbarian, Beast totem.
now, this build entirely revolves around making the lesser beast totem as effective as possible.
also, we normally have a house rule that all our stats must add up to 80 before mods. its a lot I know, and I most likely will be playing it as a human. what do you guys advice.
as for feats I was looking at, Feral Combat training, Boar Style. maybe taking a level or two dip into brawler.
what do you guys think?

chaoseffect |

One of the defining characteristics of Wolverine is his fast healing. Consider Skald. Take the Rage talents you want as normal, but take the feats Skald's Vigor and Greater Skald's Vigor. Consider the Totemic Skald archetype as it would mean more strength gain from your song, hence more fast healing.

Leonhart Steelmane |

One of the defining characteristics of Wolverine is his fast healing. Consider Skald. Take the Rage talents you want as normal, but take the feats Skald's Vigor and Greater Skald's Vigor. Consider the Totemic Skald archetype as it would mean more strength gain from your song, hence more fast healing.
to be fair I think I'd rather focus on the claw aspect rather than the healing aspect. besides, I wanna focus more on DPR rather than Buffing myself and others.

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It basically is a three-bladed punching dagger. it is a d4 / x4 crit weapon, and you have then implanted via Cybertech.

Leonhart Steelmane |

It basically is a three-bladed punching dagger. it is a d4 / x4 crit weapon, and you have then implanted via Cybertech.
oh okay, thanks. though to be fair. I can't imagine my group allowing cybernetics that advanced into our rp. plus starting out with that at level 1 is a big thing to ask for. I think I'll be better off trying to make the beast totem barbarian build workable.

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The problem with claws is that you cannot make iterative attacks with them. If you are going to go beast totem and have a crap-ton of natural weapons, this works, but it doesn't match wolverines fighting style.
You could make a case for a Ranger or Slayer 2 with the natural weapon combat style, and then multiclass to brawler 2 for brawler's flurry, and then barbarian, and use feral combat training to brawler's flurry with your claws.

Berinor |

It's far from perfect, but I'd probably do a fighter with the mutation warrior archetype. Between feral mutagen for claws and spontaneous healing, you get some of the iconic abilities pretty readily there.