Wolverine help.


Conversions


hi guys. now I was thinking of just doing a barbarian, Beast totem.
now, this build entirely revolves around making the lesser beast totem as effective as possible.

also, we normally have a house rule that all our stats must add up to 80 before mods. its a lot I know, and I most likely will be playing it as a human. what do you guys advice.

as for feats I was looking at, Feral Combat training, Boar Style. maybe taking a level or two dip into brawler.

what do you guys think?


One of the defining characteristics of Wolverine is his fast healing. Consider Skald. Take the Rage talents you want as normal, but take the feats Skald's Vigor and Greater Skald's Vigor. Consider the Totemic Skald archetype as it would mean more strength gain from your song, hence more fast healing.


chaoseffect wrote:
One of the defining characteristics of Wolverine is his fast healing. Consider Skald. Take the Rage talents you want as normal, but take the feats Skald's Vigor and Greater Skald's Vigor. Consider the Totemic Skald archetype as it would mean more strength gain from your song, hence more fast healing.

to be fair I think I'd rather focus on the claw aspect rather than the healing aspect. besides, I wanna focus more on DPR rather than Buffing myself and others.

Scarab Sages

Use the Technology guide. Use Implanted tri-bladed katars in each arm. Then go invulnerable rager barbarian with Renewed Vigor and Regenerative Vigor.


The weapons rigorously need to be made of Adamantine


Imbicatus wrote:
Use the Technology guide. Use Implanted tri-bladed katars in each arm. Then go invulnerable rager barbarian with Renewed Vigor and Regenerative Vigor.

could you send me a link please. all I can find thats similar to what you've suggested is a punching dagger.


Entryhazard wrote:
The weapons rigorously need to be mad of Adamantine

is it possible to have adamantine natural claws? haha.

Scarab Sages

It basically is a three-bladed punching dagger. it is a d4 / x4 crit weapon, and you have then implanted via Cybertech.


Imbicatus wrote:
It basically is a three-bladed punching dagger. it is a d4 / x4 crit weapon, and you have then implanted via Cybertech.

oh okay, thanks. though to be fair. I can't imagine my group allowing cybernetics that advanced into our rp. plus starting out with that at level 1 is a big thing to ask for. I think I'll be better off trying to make the beast totem barbarian build workable.


i would do as follows:
1) DR = regeneration. you get hit but it heals right away (RP it..)
2) go stalwart road.
3) beast totem Vs level 2 dip as ranger = claws.


666bender wrote:

i would do as follows:

1) DR = regeneration. you get hit but it heals right away (RP it..)

Not really farfetched as the DR rules explicitly say that DR can be instantaneous regeneration


666bender wrote:

i would do as follows:

1) DR = regeneration. you get hit but it heals right away (RP it..)
2) go stalwart road.
3) beast totem Vs level 2 dip as ranger = claws.

whats stalwart road, and I don't understand the level two dip in ranger.


Leonhart Steelmane wrote:
I don't understand the level two dip in ranger.

there is a combat style that gives you claws

Scarab Sages

The problem with claws is that you cannot make iterative attacks with them. If you are going to go beast totem and have a crap-ton of natural weapons, this works, but it doesn't match wolverines fighting style.

You could make a case for a Ranger or Slayer 2 with the natural weapon combat style, and then multiclass to brawler 2 for brawler's flurry, and then barbarian, and use feral combat training to brawler's flurry with your claws.


there are several builds.
saurian shaman druid get claws.
goliath druid might also work.
ranger 2 > barbarian X works amazing.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It's far from perfect, but I'd probably do a fighter with the mutation warrior archetype. Between feral mutagen for claws and spontaneous healing, you get some of the iconic abilities pretty readily there.

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