| Elender |
Imagine that Jirielle must succeed a non-combat test of fortitude and use the emerald of dexterity and a blessing.
I think she must roll 1d10 (dexterity dice from emerald) + 1d6 (bonus dice from blessing based on constitution dice because it's still a fortitude test) +2 (bonus of fortitude).
A friend think it should be : 1d10 + 1d10 (the blessing copy the dexterity dice used for the test) +2.
Who's right (if any)?
| Hawkmoon269 |
You can check out this thread for more discussion on that question, and also to see the piece of PACG history when these cards were named Stat stones.
| First World Bard |
Your die it's now a d10 so that is what you add. Just remember it isn't a Dec check so Blessings of Erastil wouldn't add 2 dice.
Given that it's non-combat, Erastil had no chance of adding two dice. But sure, Milani is not appropriate for this roll, you need Cayden Cailean.
Andrew L Klein
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Andrew L Klein wrote:Your die it's now a d10 so that is what you add. Just remember it isn't a Dec check so Blessings of Erastil wouldn't add 2 dice.Given that it's non-combat, Erastil had no chance of adding two dice. But sure, Milani is not appropriate for this roll, you need Cayden Cailean.
Not sure how I missed "non"...
| Elender |
Ok, I see, thanks.
If I can ask for some more details, I need to understand every causes in this situation... :)
There is a rule about blessings (p24 SaS) wich says "The dice added are normally of the type associated with the skill the character is using for the check."
In this example the used skill is constitution+fortitude but the blessing add a dexterity dice nevertheless. It seems to be in contradiction with the rule to me so what don't I understand?
| Hawkmoon269 |
The Emerald of Dexterity doesn't change the skill for the check (i.e. it isn't played in the "Determine the Skill You're Using" part of the check), it just changes the die (i.e. it is played in the "Play Cards and Use Powers that Affect the Check" part of the check). So it is still a Constitution check and is not a Dexterity check. So yes, a blessing that would add two dice to a non-Combat Constitution check would add two dice to the check mentioned in the first post. A blessing that added two dice to a non-Combat Dexterity check wouldn't be able to add two dice. You could use the other power on it to add 1 die still.
| First World Bard |
There is a rule about blessings (p24 SaS) which says "The dice added are normally of the type associated with the skill the character is using for the check."
In this example the used skill is constitution+fortitude but the blessing add a dexterity dice nevertheless. It seems to be in contradiction with the rule to me so what don't I understand?
Note that the rule says "normally". The Emerald of Dexterity is instructing you to do something different, namely use your Dexterity die instead of your Constitution die for your Fortitude check. Blessings add a die of the same type that you are using for the check, which is now a d10.