
Redrazors |
Hello,
EDIT: Noticed that Wandering Hex is replaced, so changed this.
I'm thinking of making an Unsworn Shaman, but I'm a bit confused as to how it works out in practice.
As far as I can tell the specials granted go like this:
1) Minor Spirit Hex: Witch or Shaman (or Wandering if 2nd level of higher)
2) 1st Wandering Spirit Ability; Minor Spirit hexes can be from Wandering Spirit, no extra hex granted.
3)
4) Minor Spirit Hex: Witch, Shaman or Wandering
5)
6) 2nd Wandering Spirit Ability;
7)
8) Minor Spirit Hex: Witch, Shaman or Wandering
9)
10) 1st Wandering Spirit Greater Ability
11)
12) Minor Spirit Hex: Witch, Shaman or Wandering
13)
14) 2nd Wandering Spirit Greater Ability;
15)
16) Minor Spirit Hex: Witch, Shaman or Wandering
17)
18) 1st Wandering Spirit True Ability
19)
20) 2nd Wandering Spirit True Ability; Minor Spirit Hex: Witch, Shaman or Wandering
I'm think that the minor spirit every 4 levels is a shaman or witch hex due to this text: "At 1st level, the unsworn shaman also forms a temporary bond with a minor spirit each day, granting her access to a shaman or witch hex of her choosing....She can make temporary bonds with two minor spirits (thus gaining two hexes) at 4th level, and with one additional minor spirit (and hex) every 4 levels thereafter."
I'm also assuming that as Hex is now altered rather than replaced, the Unsworn Shaman qualifies for Extra Hex feat.
After 2nd level the Unsworn Shaman can choose for his Minor Spirit Hexes to be from witch, shaman or wandering spirit hex lists.
Have I got it right?
Thanks.

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Wandering Spirit doesn't give you a Hex, nad oyu don't get Wandering Hex.
At 2nd level, she can instead select a hex from one of her wandering spirits selected for that day.
That should apply to all of the additional minor spirit hexes at 4th, 8th, etc.
So as I read it, you get a hex at 1, 4, 8, 12,16, 20 and can choose from Witch, Generic Shaman, or any of your Wandering Spirits.
It says "replaces spirit and hex" so I think in principle you can't take Extra Hex. :( Most GMs would let you though, I would think.

Redrazors |
Wandering Spirit doesn't give you a Hex, nad oyu don't get Wandering Hex.
Quote:At 2nd level, she can instead select a hex from one of her wandering spirits selected for that day.That should apply to all of the additional minor spirit hexes at 4th, 8th, etc.
So as I read it, you get a hex at 1, 4, 8, 12,16, 20 and can choose from Witch, Generic Shaman, or any of your Wandering Spirits.
It says "replaces spirit and hex" so I think in principle you can't take Extra Hex. :( Most GMs would let you though, I would think.
Thanks, good to see I am mostly right about it.
I think since the ACG errata it now says "This ability replaces spirit and alters hex." so you should be able to take Extra Hex.