
generaltwig |

Fellow GMs! I'm approaching the final chapters of a 4 year long campaign which began with the awesome 'Price of Immortality' trilogy of modules. The Cult of Razmir has hounded my party all these years - tormenting them across the Inner Sea Region as far as the Elemental Plane of Fire. My PCs are now level 16 and they're finally ready to take the fight to Razmir himself in Thronestep! I'm looking for any cool ideas for what lies ahead within the Theocracy. I imagine a final showdown in Thronestep (with Level 20 PCs) atop the 31st step where Razmir sits gilded in blood and gold, mad with power and perversion behind his mask. The campaign has developed the Living God's growing ties to the Abyss and Abraxus who has promised Razmir eternal life in exchange for the souls of those his growing empire enslaves. Any ideas or resources would be greatly appreciated. My PCs are currently attempting to scry on the Living God's Kingdom from the Plane of Fire... But his demonic allies surely provide some trickery against such prying, for as we well know, one must "Beware that, when fighting monsters, you yourself do not become a monster... for when you gaze long into the abyss. The abyss gazes also into you.”

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Razmir is a lv 19 wizard, who is stuck at lv 19 and therefore unable to learn the Immortality (Ex) arcane discovery.
1)Making him tougher, but keeping him as a lv 19 wizard with MR 8-10 Archmage and some powerful minions/summons thrown in, would make it challenge for Lv 20 PCs
2)If your party has a lv 20 wizard that picked up the Immortality (Ex) arcane discovery, that could be a very good reason why Razmir REALLY wants your party dead or under this control, specifically the wizard.
Also, extra information on your party (classes,alignments,roles,etc) would help with coming up with ideals.