Grappling Infusion


Rules Questions


How does one escape a "grappling infusion"? I don't see a CMD. Do they take 1/2 damage or 1/4 damage from the wall each turn?

Quote:

GRAPPLING INFUSION

Element universal; Type substance infusion; Level 5; Burn 3
Associated Blasts any
Saving Throw none
Your cloud, deadly earth, or wall blast grows tendrils that hold your enemies in place. Whenever a creature takes damage from the infused blast, you can attempt a combat maneuver check to have the blast grapple that opponent. Your bonus on this check is equal to 2 + your kineticist level + your Constitution modifier (treat the blast as a Huge creature). The blast only grapples opponents; it can’t perform other functions of grapple maneuvers such as pinning or moving the opponent. If the blast is already grappling an opponent, it receives a +5 bonus on its combat maneuver check to maintain the grapple, as normal. You can use this infusion only if you also use the cloud, deadly earth, or wall form infusion.
Quote:

WALL

Element universal; Type form infusion; Level 5; Burn 3
Associated Blasts any
Saving Throw none
You create a wall of churning elements, flensing debris, or roiling energy. The wall appears within 30 feet and can be either up to 10 feet high and up to 120 feet long or up to 20 feet high and up to 60 feet long. All creatures and objects in one of the wall’s squares when you create it take 1/4 the normal damage from your blast with no saving throw (or half the normal damage for an energy blast). Anytime a creature crosses the wall, it takes half the normal damage from your blast (or full damage for an energy blast). The wall is not completely solid, but it does provide cover against attacks from the other side of the wall. The wall lasts for a number of rounds equal to your Constitution modifier or until you use a wall infusion again.


Anyone? Is it something so simple I'm missing it?

Dansome wrote:

How does one escape a "grappling infusion"? I don't see a CMD. Do they take 1/2 damage or 1/4 damage from the wall each turn?

Quote:

GRAPPLING INFUSION

Element universal; Type substance infusion; Level 5; Burn 3
Associated Blasts any
Saving Throw none
Your cloud, deadly earth, or wall blast grows tendrils that hold your enemies in place. Whenever a creature takes damage from the infused blast, you can attempt a combat maneuver check to have the blast grapple that opponent. Your bonus on this check is equal to 2 + your kineticist level + your Constitution modifier (treat the blast as a Huge creature). The blast only grapples opponents; it can’t perform other functions of grapple maneuvers such as pinning or moving the opponent. If the blast is already grappling an opponent, it receives a +5 bonus on its combat maneuver check to maintain the grapple, as normal. You can use this infusion only if you also use the cloud, deadly earth, or wall form infusion.
Quote:

WALL

Element universal; Type form infusion; Level 5; Burn 3
Associated Blasts any
Saving Throw none
You create a wall of churning elements, flensing debris, or roiling energy. The wall appears within 30 feet and can be either up to 10 feet high and up to 120 feet long or up to 20 feet high and up to 60 feet long. All creatures and objects in one of the wall’s squares when you create it take 1/4 the normal damage from your blast with no saving throw (or half the normal damage for an energy blast). Anytime a creature crosses the wall, it takes half the normal damage from your blast (or full damage for an energy blast). The wall is not completely solid, but it does provide cover against attacks from the other side of the wall. The wall lasts for a number of rounds equal to your Constitution modifier or until you use a wall infusion again.


Dansome wrote:
How does one escape a "grappling infusion"? I don't see a CMD.

My assumption would be that the "treat it as a huge creature" would mean that its CMD would be 12 + Kineticist level + Con mod (the wall doesn't have any Dex to add, and your Con is treated as its Str mod).

Dansome wrote:
Do they take 1/2 damage or 1/4 damage from the wall each turn

It's not specified for the Wall form, but I would treat it the same as a creature ending its turn in the Cloud form, which specifies that it takes 1/2 blast damage each round. The two forms pretty much identical except for shape, so I imagine that is the intent.

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