Does Create Mindscape allow an initial save?


Rules Questions


1 person marked this as FAQ candidate.

Create Mindscape allows a save to disbelief if the mindscape is veiled and someone interacts with it.
Does a target also get a will save to avoid being drawn into a mindscape in the first place? I mean, someone could create a very long overt mindscape (a one-mile corridor) and one could easily exit from there after walking that mile in a straight direction, effectively trapping the creature for a while much like a maze spell with no save, barring a mindscape door.
All this while the original caster could appear at the other side of the long corridor and exit effortlessly with a step.


Based on my reading of the spell, the only save involved is if the caster makes a veiled mindscape and that save is to disbelieve the veil.

Minus the Mesmerist stare option and the Psychic phrenic amp to break through immunity to mind-affecting, this will stop being a valid tactic against a lot of foes around the same time that you're getting the spell. It also allows for spell resistance, so take that for what you will.

My preferred mindscape will be an overt harmless parlor where the target appears at the bottom and I appear at a pedestal near the exit. The exit will involve a set of stairs spanning approximately 500' of distance that requires you to step on every 5th step to open a door to leave. Hopefully I can talk to them while they handle that. If they attack me, they waste spell slots most likely and there's a chance they just get a CdG from my allies.


Yeah, that's what I thought as well... However, I still can't help but think this is a better (long range instead of touch), lower level version of maze for anything that is not immune to mind affecting effects. That's a lot of foes.
I think I'll add a will save negates at the start if this is really the case, but first I wanted to make sure I was reading it right.
Instigate psychic duel does allow a will save afterall, so it's at the very least consistent with a similar effect.


There is the whole "you are also a vegetable just like your target while you're in there" factor. Makes it a touch more balanced to me.

I'd make the exit method a table with a bowl of red pills and a bowl of blue pills, and Morpheus's spiel on a placard on the wall behind it. Method of escape: consume the correct pill. Best Mesmerist trick ever.


technarken wrote:

There is the whole "you are also a vegetable just like your target while you're in there" factor. Makes it a touch more balanced to me.

I'd make the exit method a table with a bowl of red pills and a bowl of blue pills, and Morpheus's spiel on a placard on the wall behind it. Method of escape: consume the correct pill. Best Mesmerist trick ever.

Sadly, unless it's veiled and they fail the save, they automatically know which pill is the right pill.

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