Wierd crearure suggestions and advice


Advice


The vivisectionist alchemist gains baleful polymorph and awaken as surgeries that take a day and anthropomorphic animal as a surgery as well. Under norbringer's description as blackfingers it says that his alchemist make all kinds of weird creatures. What would be some useful creature creations for a grippli vivisectionist bogborn alchemist follower of norbringer? And how could I control and use them?
thanks


Give a whale arms and make it smart enough to use weapons?

Oh, or go for broke and give Moby Dick arms and teach it to use weapons. Despite the clear inspiration, they're not unique so you can have more than one.

Either ways, whales are great for both the size and huge bonuses to strength (probably partly from the size).


Bob Bob Bob wrote:

Give a whale arms and make it smart enough to use weapons?

Oh, or go for broke and give Moby Dick arms and teach it to use weapons. Despite the clear inspiration, they're not unique so you can have more than one.

Either ways, whales are great for both the size and huge bonuses to strength (probably partly from the size).

as fun as that would be, I doubt the gm would allow me to have something that powerful. Maybe I could take the familiar version and make something with that to guard my home. How about a good sneaky land based helper. Although anthropomorphic animal would give the whale legs, and it does breath air, but it probably isn't sneaking up on anything


But how amazing would it be to have Moby Dick sneak up on someone with a great axe.... I can see the reactions now


You could start fooling around with the ARG guide to creating races, or even the eidolon evolutions to mess it up some more, and just throw random stuffs onto animals :)


Oh right, and don't forget making Trogdor because "limbless animals like snakes temporarily grow a pair of arms."


i was trying to think of a way to combine Anthropomorphic Animal item/collar with a Collar of the True Companion making them one item and adding a week long sleep spell and Touch of Idiocy the anthropomorphic animal part of the spell would take a week so it could pop at the same time the awake in the Collar of the True Companion. the sleep touch of idiocy and the awaken spells would all stop functioning at the same time. and the subject of the collar would wake up intelligent and humanoid. if i knew how to do this better i would try to get my dm to allow it. >.> and all the money it would cost you would only be able to do it once.

combine a (the) collar of true companion with the anthro-zeing aspect of anthropomorphic animal. you use anthropomorphic animal(humainoid thumb bone) on your subject and take a skin scraping sample of the anthro-ized creature to use in the altered week long alter self spell that will be put into the magical item then you got to add the week long sleep spell that will vanish with the awaken feature to complete The Collar of True Anthropomorphic Companion.

i added the week long deep sleep spell because i would think a slowed down version of alterself/anthromorphic animal would be painful as hell. a once the alter self/anthromophing and awaken goes off together at the same time the sleep spell would vanish with the awakening spell and your new friend could wake up naturally.

while installing the alter self/anthromophing spell to the item i would add a feature that allows it to be turned on and off a certain amount of times per day like twice a day because sometimes it is better to be an animal.... maybe.

if you can think of a better cheaper way of doing this let me know. and if this would work also let me know. i have been brain storming it for a good long while.


"i added the week long deep sleep spell because i would think a slowed down version of alterself/anthromorphic animal would be painful as hell.

if you can think of a better cheaper way of doing this let me know. and if this would work also let me know. i have been brain storming it for a good long while."

I don't understand the part about combining collars, but the vivisectionist alchemist can make anthropomorphic animal permanent at level nine for a reasonable cost, so no need to combine magic items or find a way to put multiple effects in one body slot. The surgery is painful and involves no anaesthetics (at least for baleful polymorph and awaken, it is in the description) so I was thinking of using a memory modification spell of some kind

But actually, anthropomorphic animal gives a three intelligence to the patient and the ability to speak one language. You can awaken the patient afterwards as a vivisectionist, do that is everything that those collars do with no item slots, plus one language.


The Random Gamemaster wrote:
You could start fooling around with the ARG guide to creating races, or even the eidolon evolutions to mess it up some more, and just throw random stuffs onto animals :)

Great ideas. I am sure to find tons of options in those places and the list of eidolon evolutions should help nee figure out what I should be able to have at this level :)


mixing the magics into one collar timing it so the effects both go off at the same instant. having them go off and finish at the same time is the only way i can see it working and making alter self with a scraping of an anthropomorphized animal into an item would make it permanent as long as the collar was worn.

you can cast awaken first but then anthropomorphic animal will not work since once changed the creature becomes a magical animal (modified animal).

if you cast anthropomorphic animal first it gets an intelligence boost of +1 which makes most animals a +3 int and thus awaken will not work the animal has to be at 2 int or below.

casting anthropomorphic animal,touch of idiocy,permanency, and awake at the same time with four different casters (three wizards and a druid) might work but most likely will fail.
1.) the at least lvl 9 druid starts casting awaken.
2.) then two rounds before the druid is done a 9th lvl wizard starts casting permanency.
3.)at the same time one of the other wizards lvl 2 at least starts casting touch of idiocy putting one stat dmg into int and the rest into wis and cha so as not to kill the subject.
4.) and at one round left the last wizard at at least lvl 5 starts and finishes the anthropomorphic animal spell as all the other spells finish going off.
5.) stand back and hope that the confluence of magics all going off at the same time does not rip a hole in space and time(crit fail) or explodes or or the abomination sits up and starts killing everyone. or it works and you some how pulled it off.

thats doing it magically i think.... >.>

anyways i have already taken the alchemist Chirurgeon path because my team needed a doctor. so the needle assassin path is closed to me. that's why i am trying to create a wondrous magical item version of that ritual. Spell Knowledge discovery allows an alchemist to take item creation feats.

well you don't get to choose what you turn a person into with baleful polymorph and its always guna be an animal not anthropomorphic. and awaking it will make it into a magical beast so then casting anthropomorphic animal is out. i think.... if the person you stabbed had Animal companion or mount class feature he might have animal soul which might allow it all to work. cuts down your targets a bit. and any class can get an animal companion with a couple feats. those would be Nature Soul and Animal Ally and 4th lvl those would allow your target to get animal soul.

Animal Soul
Your close bond with an animal allows you to use magic that targets animals on yourself.

Prerequisite(s): Animal companion or mount class feature.

Benefit: You can allow spells and effects that affect animals, animal companions, and special mounts to affect you, even if the spells do not normally affect creatures of your type. For example, you could cast animal growth or reduce animal on yourself, even though those spells normally affect only animals. An ally could cast raise animal companion on you to bring you back from the dead. An opponent could not cast charm animal or dominate animal on you unless you chose to allow the spell to affect you as if you were an animal.

so there's some more stuff to think about.


*steeples his fingers together* trust me i am a doctor. *starts cackling evilly as the drugs take effect.*


my way i can buy a dog at the local market and do my mojojjojo to it and if it fails no one cares.except maybe the druids better not let them know. your way could get you a wanted poster.... and if it did fail all i would have to do is get the sleep spell and what ever magic for the collar of true companion placed back on the collar and try again... maybe... if its not to expensive.


zainale wrote:

my way i can buy a dog at the local market and do my mojojjojo to it and if it fails no one cares.except maybe the druids better not let them know. your way could get you a wanted poster.... and if it did fail all i would have to do is get the sleep spell and what ever magic for the collar of true companion placed back on the collar and try again... maybe... if its not to expensive.

There is a reason that norgorber's religion is outlawed pretty much every where. "(The Blackfingers aspect of norgorber) represents unethical experimentation for the sake of knowledge and the harmful use of alchemy. ... all (alchemist) have at least heard of the secrets taught by Blackfingers. His alchemist breed spiders and scorpions with stronger venom, invent paralytics and memory fogging drugs to aid in criminal activity, and practice vivisection and surgery without anesthetic to discover secrets of the flesh or create hybrid monsters." I want to figure out how to do those things, but it sounds like I was looking at the wrong mechanics.


i been playing with a pyro-matic paly and a anti evil wizard so that may have tainted my cometary. the paly wants to destroy all that he perceive is evil in the world from poo flinging monkeys to governments that have wizards register. and the wizard that hates charms because it prevents free will anything that might be perceived as evil slavery.
as for norgorber's religion ohh nogorber is your character. whats his religion? and whats the black fingers about? and i think we are almost playing the opposite character. though maybe the same my character wants to steal the secrets of the gods and give it to man why should the gods be the only ones that are allowed to heal. that and experimenting with magic. as much as i would want to stab people with needles filled with what ever and watch the outcome my party members would burn me at the stake after they took my potions away.... cant have me being fireproof as the main log in the bonfire.


hey don't let me stop you from trying to figure it out sounds like we both have the same goal. just taking different paths to get to it. mines not as evil as a knife in a side but >.> those two might try and crucify me if the damn dog does not survive.

i did say a person with animal soul might work so target rangers and druids and anyone else who might meet the requirements.hell get a child follower with a dog that's a hippy he might have it eventually. then ply them with enough will sapping drugs that they willing allow you to be changed with the anthropomorphic animal spell. and if you have an older pathfinder players hand book then go with its rule and not the new one heck your dm's book cant magically change because some nurfing of the feat going about through the forums
basically animal soul allows animal spells to effect you be you human or magically alter beast. you go your route and i will go mine and we can meet back together to see who's way worked best might be yours and a while >.> our game is too slow >.< for my liking.so meet back up in a few years we can compare notes on our experiments....


The quote is straight out of the inner sea god's book and is Canon, so there has to be a way to do it, I just haven't figured it out yet. It is like they want me to have to experiment to figure it out, just like my character has to. I will post if I find a solution, or maybe I will post this question in the rules forum and seek a round table if needed. Not sure how that works.


Norgorber is the god. He is the god of murder, poison, greed and secrets. His alignment is NE. He has four aspects our ways that he presents himself. One of them is Blackfingers, and I wrote about that aspect above. The other aspects are a serial killer one called father skinsaw, a evil thief one called the gray master and a political self centered secrets/deception one called the reaper of reputations. They are all evil and followers hide their identities. Followers of the different aspects function almost like different churches, but they know it is norgorber behind all the mask and will sometimes work together. They do try to hide their identities from each other and mask are an important part of the religion. Most followers of norgorber lead double lives.


The double lives thing causes many alchemist of norgorber to set up shop as reputable alchemist and healers by day. They were designed to be villains and the book recommends vivisectionist alchemist for a follower of norgorber


zainale wrote:


2.) then two rounds before the druid is done a 9th lvl wizard starts casting permanency.

my mistake the wizard would have to be lvl 11 and it would cost 7,500 gp.


Buy bison or trained mammoths once you get your technique down, they should be available for purchase in any metropolis.


as the subject? >.>


whats your reason for making a weird weird creatures david. i am sorry i went off on a tangent but just do what you where guna do but target people with animal soul and figure out a way that will make them willing to have anthropomorphic creature cast on them maybe that its the antidote or something.so they willingly fail the save then just brainwash them and get some sort of wicked slave collar that punishes them if they do not obey you.


Making weird creatures is mostly a flavour thing. I also want to fully use all of my abilities in game. Still mostly a flavour thing. I think I will find a cursed item of intelligence, put anthropomorphic animal on something as permanent(class ability at ninth level) five it the cursed item, wait one day, awaken it and remove curse. That isn't really what I want, but at this this point I have taken this as a challenge. I want to be able to do everything that it says followers of blackfingers who are alchemist do.

Scarab Sages

You could search through all the Aberrations in the beastiaries and recreate them. they would not have the special abilities but they would be inspiration for weird looking creatures, and possibly fool anyone who tries to invade your lab into thinking it is something else (the actual aberration) and using wrong tactics against it.

Or to freak out the good interlopers ... using anthropomorphic animal on a trained animal, and then teach it a few words like "help me", while it is attacking anyone trying to break into your lab. It doesn't know what it's saying, but any good-aligned people may think twice, that it is actually some poor human you transformed, and switch to trying to grapple/capture it. All the while being raked by it claws.

I think the real horror comes from taking (or appearing to take) sentient beings like humanoids and transforming them.


Berti Blackfoot wrote:

Or to freak out the good interlopers ... using anthropomorphic animal on a trained animal, and then teach it a few words like "help me", while it is attacking anyone trying to break into your lab. It doesn't know what it's saying, but any good-aligned people may think twice, that it is actually some poor human you transformed, and switch to trying to grapple/capture it. All the while being raked by it claws.

what an awesome idea! I will totally do that!

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