| ohako |
so, there's all kinds of dragon disciples, the most prominent of which (barbarian/sorcerer) became a class all by itself. Here's a different take on the prestige class. The idea here is
a) that you use your claws until you run out of charges, then switch to punches for the rest.
b) since you get mage armor, you might as well use it
c) that picture of the monk/dragon disciple from the 3.5 DMG
Just don't depend on spell DCs for much. That doesn't seem too hard
race: human
class: unchained monk 3/sorcerer 2 (silver draconic)/dragon disciple 7
stats (20 points): Str 16, Dex 14, Con 12, Int 10, Wis 14, Cha 13
traits: Arcane Temper, Martial Manuscript
I was hoping to use the eldritch scrapper archetype for the sorcerer, but the martial flexibility that you get doesn't get boosted by blood of dragons.
feats (bonus feats marked with *)
sorcerer 1: Arcane Strike, Power Attack, Eschew Materials*
unchained monk 1: Improved Unarmed Strike*, Stunning Fist*, Dodge*
unchained monk 2: Deflect Arrows*, Dragon Style
unchained monk 3: ki pool!
sorcerer 2: Dragon Ferocity
dragon disciple 1: --
dragon disciple 2: Toughness*, Elemental Fist
dragon disciple 3: --
dragon disciple 4: Dragon Roar
dragon disciple 5: Improved Initiative*, eh...Great Fortitude*?
dragon disciple 6: Riving Strike
dragon disciple 7: dragon form!
Ending stats
Str 22, Dex 14, Con 14, Int 10, Wis 14, Cha 14
Base Atk: +9, right on the 3/4 BaB track.
Spells: 7th level spellcaster. You miss out on the spell fear (which you would otherwise earn). big whoop.
how's this? any suggestions?
| ohako |
Oh yeah, so it does. I can't take Power Attack and Arcane Strike at 1st level. Hmm. Power Attack happens to be one of the draconic bonus feats, so I'll just slot that in there, and grab Toughness at 1st or something. Good catch.
Elemental Fist (in a 'limited form') can be taken by a character with Dragon Ferocity, yes?
| BadBird |
Monk1/ Sorcerer 4/ Disciple may cost you 1 BAB, but you're also getting spells like Haste and Heroism and Greater Magic Weapon sooner and at full CL. It's arguably the more powerful way to go, particularly if you want to compliment your fists with the ability to throw a mean Scorching Ray.
Speaking of no-save spells, if you really want to make your silver ancestor proud, consider:
Crossblooded Sorcerer: Draconic(silver)/Elemental(cold).
Traits: Magical Knack and Wayang Spellhunter: Fiery Shuriken or Scorching Ray.
Feat: Rime Spell.
You can now turn any elemental spell into a cold spell; you cast spells at full CL and get a big damage boost on cold spells; you can apply Rime spell to any cold spell; you can apply Rime Spell to your chosen trait spell for free. There are no saves involved.
Scorching Ray can become Rime Ray and entangle targets, dropping their attack and defense for you.
Fiery Shuriken can become Rime Shuriken for entangling, and if you cross it with the Opening Volley feat and throw your shuriken with swift-actions as you fight, you can seriously buff some of your attacks while you break enemy defenses. Attacking a target that was just hit with a Rime Shuriken is a net +6 to your attack with Opening Volley and entangled.
| ohako |
Monk1/ Sorcerer 4/ Disciple may cost you 1 BAB, but you're also getting spells like Haste and Heroism and Greater Magic Weapon sooner and at full CL. It's arguably the more powerful way to go, particularly if you want to compliment your fists with the ability to throw a mean Scorching Ray.
Speaking of no-save spells, if you really want to make your silver ancestor proud, consider:
Crossblooded Sorcerer: Draconic(silver)/Elemental(cold).
Traits: Magical Knack and Wayang Spellhunter: Fiery Shuriken or Scorching Ray.
Feat: Rime Spell.You can now turn any elemental spell into a cold spell; you cast spells at full CL and get a big damage boost on cold spells; you can apply Rime spell to any cold spell; you can apply Rime Spell to your chosen trait spell for free. There are no saves involved.
Scorching Ray can become Rime Ray and entangle targets, dropping their attack and defense for you.
Fiery Shuriken can become Rime Shuriken for entangling, and if you cross it with the Opening Volley feat and throw your shuriken with swift-actions as you fight, you can seriously buff some of your attacks while you break enemy defenses. Attacking a target that was just hit with a Rime Shuriken is a net +6 to your attack with Opening Volley and entangled.
Ooh, I really like fiery shuriken + Opening Volley. That is a great way to set up a Stunning Fist. I like it.
I think Rime Spell + fiery shuriken (or, say, obsidian flow) would be a great addition to the Dazing Spell + grease + an acid power component trick. I think that's more for your standard sorcerer though.
Nice ideas!
| Alex Cunningham |
I suggest "Argent Claw" or "Argent Fist" or even "Argent Master" or some such. But "Argent Elbow" doesn't seem very, well, impressive. At all.
I recommend you think about someone hitting you with their fist, then think about someone hitting you with their elbow, and after that consider how impressive the name is.
Claws I can't speak for, though.
+1 for the cool build idea, +2 for the name from me, FWIW.
| Declindgrunt |
Ok so I've been giving this a lot of thought the last couple days because it is a great idea and I see 2 ways of building this character depending on if you want to be more magic focused or not martial focused
The first way is the way bad bird described with only 1 lvl of monk with rine spell ect..
The second way is you take 4 lvls of monk and 1 lvl of crossblooded sorcerer(draconic/emperyal(celestial)) the emperyal lets you use wisdom as your caster stat which means you can dump cha all together, in addition the 4 lvls of monk lets your fists/claws do more damage you'd also get some nice class features from monk thus making you more fighteresq, you spells would then be more focused on buffing your self Mage armor/other buff spells.
Since I don't play PFS I'm sorry if I got anything wrong there I mostly play with a close group of friends.
Also with dragon diciple you end up being a celestial dragon that can use KI and that sounds Awsome lol
| BadBird |
The second way is you take 4 lvls of monk and 1 lvl of crossblooded sorcerer(draconic/emperyal(celestial)) the emperyal lets you use wisdom as your caster stat which means you can dump cha all together
"Officially" you can't go crossblooded with a 'mutated' archetypal bloodline. But if a GM says OK, then it's a very nice combo. On a simple effectiveness agenda I would still do it with 4 Sorcerer since you get so many important spells so much more quickly; it's a point of BAB and some small Monk bonuses vs. getting one incredibly useful spell after another three levels sooner.