| Mark_Twain007 |
Hi, I have a couple of questions about familiars.
1. The figment familiar Archtype from the Familiar Folio Link here says that it can never be a witches familiar. What would happen if say someone took 1 level of tattooed sorcerer and got that figment familiar, and then went many levels of witch. Would the familiar be stuck at level 1, or would the witch levels still apply to the familiars abilities even though it can't be a witches familiar. It also leads into question 2
2. Another answer to question 2 is he would have 2 familiars, but I keep seeing people say you can't have 2 familiars, but I cannot find a rule that specifically says that. I know you can't have a bonded Item and a familiar, but I want to know if it is specifically written or FAQ'd somewhere that you officially cannot have more than 1 familiar.
Isonaroc
|
I believe the rule in question regarding not having two familiars is:
Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master's level.
The interpretation is that, rather that having two underpowered familiars if you have two classes that grant a familiar, you have a single full-power one.
| Mark_Twain007 |
Galnörag
|
Yikes....
That is a bloody mess, the reason why it calls out witches not being allowed that familiar archetype is there is a significant mechanical penalty to a witches familiar death, and eliminating that possibility eliminates a balancing factor for the witch.
I don't think you can get a RAW ruling here, other then perhaps you aren't allowed to be a witch because you already have a familiar, can't have a second, and the witch isn't allowed that kind of familiar.
You could dodge sideways by taking the Bonded Witch Archetype (Halfelf racial archetype), which has no familiar, and then you just have a level 1 familiar for your career.
I can't imagine a build that makes a lot of mechanical sense as you've described it (1 level sorcerer/n levels witch) unless you were intentionally trying to dodge the witch familiar's vulnerability.
Another dodge would be go Bonded Witch from the get go, and take eldritch bloodline feat at level one to get a figment familiar. It would level with you from the get go, and since you have to be a half elf you already have the skill focus bonus feat, and you get arcane bond to boot which isn't bad.
| LtSmokin |
...Helpful Advice...
Me and my GM reached an agreement on how we're going to proceed with assistance from the thread I started shortly before he posted his own thread on the same question.
My original idea was to go the sage route with my witch's familiar, but once I learned the tattoo sorcerer was allowed I couldn't pass the thematic opportunity so I'm taking sorcerer at level 1. I then saw the comedic value in a figment tattoo pretending to be the witch's familiar while in actuality is nothing more than imaginary magical ink.
I was then informed that the grave-walker archetype is being allowed, which had been disallowed in our current game which recently ended. And since the spell poppet replaces the normal arcane bond-like witch's familiar ability the class levels wouldnt stack and prevent me from having the figment tattoo.
So....... I'm going to go pretty much full gravewalker witch except with a single dip in tattoo sorc for shenanigans.
Now to make a figment tumor familiar....
| My Self |
Galnorag, there are other ways to dodge the 'witches familiar death' problem. Namely, any familiar with regeneration. :)
Doesn't help if they get skewered by murderous trolls while you barely manage to escape.
If you need your familiar to not die, why not just start without a living familiar? Scarred Witch Doctor mask!
As a bonus, if you meet a witch with an actual familiar, you can learn spells by having your creepy scarred pain mask communicate with their kitty or bird.
| My Self |
Normally it should be safe and protected in your familiar carrier.
I can't get the image of one of those dog-carrier kennel things out of my head. Good going, Gauss.
If you're not yet at the level where you have a magic familiar-storing trinket, a wild legendary troll in the tall grass could quick attack over and stab it off your shoulder. Especially if you have one of the +4 initiative familiars, none of which fly, and all of which are excellent targets for vengeful GMs.
| Gauss |
Uhhh, not a magic item, it is a mundane item and provides total cover.
FAMILIAR SATCHEL PRICE 25 GP
WEIGHT 6 lbs.
This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.
The troll would have to make a sunder attack against the satchel to destroy it, then it would have to attack your familiar.
I don't know about your GM, but most creatures aren't going to go after an armored case strapped to your backpack when you are casting spells on them.
If your GM really did make every monster go after your familiar satchel then you may want to find a new GM because that should not be the primary focus of 99.99% of creatures. Only creatures who are aware that your familiar is in that AND is aware what the loss of your familiar would do to you when you try to memorize spells AND actually has plans for you to walk away from this battle would do such a thing. For anyone else this would be an idiotic move.
Galnörag
|
Galnorag, there are other ways to dodge the 'witches familiar death' problem. Namely, any familiar with regeneration. :)
I wouldn't call that a dodge, I would call that a strategic investment of resources.
I went with Improved Familiar to get a Nosai so that it could be invisible at will.
Galnörag
|
Uhhh, not a magic item, it is a mundane item and provides total cover.
Ultimate Equipment p64 wrote:FAMILIAR SATCHEL PRICE 25 GP
WEIGHT 6 lbs.
This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.The troll would have to make a sunder attack against the satchel to destroy it, then it would have to attack your familiar.
I don't know about your GM, but most creatures aren't going to go after an armored case strapped to your backpack when you are casting spells on them.
If your GM really did make every monster go after your familiar satchel then you may want to find a new GM because that should not be the primary focus of 99.99% of creatures. Only creatures who are aware that your familiar is in that AND is aware what the loss of your familiar would do to you when you try to memorize spells AND actually has plans for you to walk away from this battle would do such a thing. For anyone else this would be an idiotic move.
If an intelligent villain, who knew (through scrying, multiple encounters, informants, etc) knew you were a witch and your familiar was your weakness, he may send assassins to try to make you impotent. If he did it once, and it was (successful or unsuccessful) it would be an interesting encounter. If he did it ALL THE TIME then it would be a jerk thing to do.