Alchemist Bomb questions. Poison bomb, complex bombs, etc


Rules Questions


I think I know the answer, but I wanted to double check about this discovery that modifies bombs.

Poison Bomb- "The effects of the smoke created by an alchemist’s bomb duplicates the effects of cloudkill instead of fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level."

Cloudkill- "Unlike a fog cloud, the cloudkill moves away from you at 10 feet per round, rolling along the surface of the ground.
Figure out the cloud's new spread each round based on its new point of origin, which is 10 feet farther away from the point of origin where you cast the spell. Because the vapors are heavier than air, they sink to the lowest level of the land, even pouring down den or sinkhole openings. It cannot penetrate liquids, nor can it be cast underwater."

Does the Area Spread work as Cloudkill and continue moving away from the point of origin? Or rather does it stay in place? I would guess RAI it stays in place because of the last sentence of Poison Bomb, but could the case be made for RAW it continues moving?

And then the second question I have is: Does the Complex Bomb Discovery of the Saboteur allow the status ailment bombs? RAI feels like yes, but RAW doesn't seem to show support as much. I found a couple threads related but they all end in RAI yes, no resolved RAW answer.

Furthermore, if one were to take Grenadier and use directed blast with poison bomb, would the cloud also be in the shape of a cone as the bombs splash was?

-"At 6th level, a grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. If the alchemist has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet."

Does this answer extend to/from what would happen if Strafe Bomb would be combined with the Poison Bomb's cloud?


Does anyone at least have an opinion on any of the questions? I'd at least like to hear people's sides one way or another


Yes, you'd get a strange cone cloud with Grenadier. Yes, you get a strange line cloud with Strafe bomb.

If it says it behaves like Cloudkill instead of Fog Cloud, it behaves like Cloudkill. Granted, you might not want to use this in close range.

I don't see why you couldn't use multiple abilities with the multi-bomb thing. Granted, most of them won't stack, and the damage dice interaction gets a bit dicey, but laying down a strafe/fast/poison bomb cover seems to be completely reasonable. This isn't necessarily PFS canon, but I could see a fair argument for it being legal. The correct answer would be "ask your GM". If it's game-breaking, your GM will probably tell you to cut it out.


That all sounds for the most part favorable to what I'd like to be the case.

I also have another question to add to the list. Strafe Bomb's wording make me a little uneasy because it feel a little unclear.

strafe bomb- "The alchemist can throw bombs that splash in a 40-foot line rather than affecting a radius. The line starts at the alchemist and extends away from him in the direction he chooses. The alchemist designates one creature in the squares affected by the line to be the target of the bomb and makes his attack roll against that creature; all other squares in the line take splash damage."

Then as per the wording you can designate any of the 8 spaces adjacent to the alchemist...And from there determine its direction as well. As long as it does not have the Alchemist in the splash radius (throw it in a square then draw the line through his square), then it should work right?

XXXX/
XXX/X
XC/XX
XXXXX

or

XXXXX
XXC|X
XXX|X
XXX|X

Because of the wording though, I'm not sure you can do this however because it doesn't appear to "extend away from him."

XXXXX
XXX|X
XXC|X
XXX|X
XXX|X


I wouldn't let the cloud shift because what if you use precise bombs or something to that effect?

Does the holes in the cloud shift? Do you pick new holes each turn? All seems quite silly.


I would agree but only if Precise bombs didn't effect the cloud.

Precise Bomb- "Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect."

Precise bomb specifically calls out "splash damage". If Precise affects the cloud, then I definitely agree it shouldn't also be a moving cloud. Too much of a hassle. But it seems like the wording means the other discoveries modifying the bomb and are unrelated to damage are unaffected by the precise discovery. Effects like Smoke/Plague/Poison Bombs.


Anyone else care to weigh in?

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