Manufactured Weapons, Natural Attacks, Feral Combat Training, and Brawler


Rules Questions


So let's say I make a half-orc brawler with the toothy trait, and take weapon focus (bite) and FCT (bite) at first level. Let's assume 20 strength.
Would my full attack look like this?
UAS +5 (1d6+5)
Bite +0 (1d6+2)

Or would it look like this since a brawler always adds his full strength bonus to unarmed strike damage rolls and FCT allows things that augment UAS to effect natural attacks
UAS +5 (1d6+5)
Bite +0 (1d6+5)

EDIT: Tried a quick Google for this before hand and all I found was whether monk/brawler UAS damage applied to natural attacks through FCT, and to make it clear this is not the question.


Ignoring the issue of how you're able to choose two feats on a level 1 half-orc brawler (I guess if you're using Martial Flexibility), it looks like it would be the second option. I can't see any reason why Feral Combat Training wouldn't work with the Brawler's Unarmed Strike ability.


Avoron wrote:

Ignoring the issue of how you're able to choose two feats on a level 1 half-orc brawler (I guess if you're using Martial Flexibility)

Woops, didn't realize that brawler's extra combat feat was second level but you're right about martial flexibility working for it. Thanks for the quick response.


This would combine nicely with Multiattack. Then you could take the Martial Versatility feat and get as many natural weapons as possible, stacking the Two-Weapon Fighting feat chain on top of that to get an insane number of attacks.


Avoron wrote:
This would combine nicely with Multiattack. Then you could take the Martial Versatility feat and get as many natural weapons as possible, stacking the Two-Weapon Fighting feat chain on top of that to get an insane number of attacks.

This is actually part of what my actual build is. My GM is allowing custom races so I made (what seems in hindsight to be an unlikely race) a half-kasatha with four arms and would qualify for human feats. Bloodrager/Dragon Disciple/Brawler for 2 claws and a bite, and then just doing the TWF chain and using like scimitars or something for 7 attacks per round plus however many the TWF chain gives you for I think 9, and then I could take Racial Heritage Ratfolk and get the item that gives me a tail attack which would put me to 10. In the end, it stacks up nicely especially since I'll be raging quite a bit. And no need for INA since with a Monk's Robe I'll be doing +5 levels of UAS damage for natural attacks.

EDIT: I've never done a TWF build before because I'm relatively new to the game (only been playing for a year) but it seems like I would get an extra attack for each iterative. So with the TWF chain I'm looking at
Scimitar Highest BAB
Scimitar Highest BAB-TWF peanlty
Scimitar Highest BAB-ITWF penalty
Scimitar highest BAB-GTWF penalty
And so on for iteratives then claw, claw, bite

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