RAGE + HEART OF THE FIELDS.


Rules Questions


d20pfsrd wrote:
Heart of the Fields - Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.

OK, so how would this work? Once per day I end my rage then...

1) I am not fatigued, and I can rage next round.

2) I am fatigued but ignore the fatigued penalties. I can't rage for 1 minute. If I suffer the fatigued condition again I am exhausted.

3) Something else.

Thanks for the help.


#1


#1

Also, for tremendous amounts of Heart of the Fields related Rage Cycling fun, consider using the drug Allnight. For the low, low price of 75 gp per adventuring day, you can be completely immune to fatigue for 8 hours, allowing you to go in and out of rage as much as you want. You then just need to use Heart of the Fields at the end of the 8 hour time period to block the exhaustion that normally comes after it. This idea is discussed in more depth on several other threads, if you're interested.

The Exchange

As a side note, Heart of the Fields is not legal for PFS. I know this isn't the Society forum, but that trait is so good for any Rager, people might forget to check the Additional Resources. However, Allnight is legal....


Thanks again guys.

This will be for an emerald spire home game. I had not realized Heart of the Fields wasn't legal for pfs.

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