Character Descripton (Tell us who you're playing)


Pathfinder Society

1/5

So I just finished the character descriptions and backgrounds of my first 16 PFS characters and I'm pretty proud of them. Here are mine, post all of yours below!

Giovanni D’Amore is a human investigator from Taldor with perhaps the world’s finest brain. Born from an extra martial affair between a Taldoran Baron and a Chelish noblewoman, Giovanni grew up in the lap of luxury in the Baron’s lavish household. Surrounded by his nine half brothers and sisters, Giovanni grew up wealthy and spoiled with his every wish indulged by his beloved family. Still Giovanni grew restless and his brilliant mind demanded something to occupy it’s time. Despite the worry of his father, Giovanni decided to leave Taldor so he could join the Pathfinder Society. Giovanni’s father reluctantly agreed but only on the condition that he take a bodyguard, Elessa the Paladin. Giovanni is a wealthy young man with brown hair and eyes. He dresses in extremely elegant doublet vests, expensive feathered caps, calf skin boots, and a brightly colored crushed velvet cape. He carries an expensive looking rapier on his hip but he rarely uses it, Giovanni prefers to use his brilliant mind as a weapon.

Elessa Mithrandir is an elven paladin of Iomedae, who has been expelled from her order for accidentally killing one of fellow paladins in a duel. Lonely and ashamed, Elessa wandered the world in a depression. drowning her sorrows in alcohol and challenging random fighters to fight her in the vain hope that she might fall in battle and die with honor. But after two years of living in the gutter, Elessa finally reformed and attempted to return to her knightly order. They refused but Elessa persevered, offering her services as a personal bodyguard for Taldoran Nobles. Soon she found herself in the service of a spoiled young noble who hired her to follow him on his adventures with the Pathfinders Society. Elessa is a tall, very muscular blond elf with a shaved head and several scars from dozens of past battles. She wears golden armor with a long white tabard. Her weapons are a sword, a curved mithril blade named “Sunflower” she carries in a holster on her belt, and an ornate pole weapon known as a guan-do.

Quintus Sol is a tiefling cleric of the dragon god Apsu. Along with his sister Una, Quintus was rescued from slavery by Vasilia, the silver dragoness. In honor of their adopted mother, the twins devoted their lives to the dragon religion and travel the world in Apsu’s name. To support their quest for justice, Quintus and Una work as jewelers and goldsmith, carving intricate jewelry and selling it in marketplaces. Quintus is a broad shoulder tiefling with scaly red skin and large black horns jutting from the top of his forehead. He has large cloven hooves instead of feet and piercing yellow eyes. He wears the light blue robes of the Apsu monks and the glittering jewelry he uses as samples of his craftsmanship. Quintus wields a fearsome quarterstaff as a weapon

Una Sol is a tiefling cleric of the dragon god Apsu. Along with her brother Quintus, Una was rescued from slavery by Vasilia, the silver dragoness. In honor of their adopted mother, the twins devoted their lives to the dragon religion and travel the world in Apsu’s name. To support their quest for justice, Quintus and Una work as jewelers and goldsmith, carving intricate jewelry and selling it in marketplaces. Una is a broad shoulder tiefling with scaly red skin and large black horns jutting from the top of her forehead. She has large cloven hooves instead of feet and piercing yellow eyes. She wears the light blue robes of the Apsu monks and the glittering jewelry she uses as samples of her craftsmanship. Una carries a curved scimitar as a weapon

John “Blackjack” LaCroix is a human swashbuckler from the pirate kingdoms of the Shackles. Blackjack comes from a long line of pirate captains and his father, “Fingers” LaCroix, was second mate on the Hurricane King’s pirate cruiser. Sadly the family has fallen on hard times and Blackjack has joined the Pathfinder Society in the hope of finding fame and fortune to send home to his brethren. Blackjack is an athletic young man with an eye patch over his left eye and a cutlass strapped in a baldric on his left side. He wears expensive white linen shirts and a ratty black justaucorps coat. He has dirty blond hair which he covers with a red silk bandanna. He never misses a chance to show off his many rings and necklaces.

Petros the Bearslayer is an aasimar barbarian from the cold northern lands of the Mammoth Kings. The son of a mighty chieftain, Petros’ birth was seen as a good omen after the tribe’s shaman discovered that the boy was born with divine blood. Claiming the boy was meant to be a gift to the world, Petros was told to travel south so that he could join the Pathfinder Society and bring honor to his tribe. Petros is a humongous muscular man with a long brown beard and braided brown hair. His tanned skin has a golden, divine hue to it and is covered in ritual tattoos. He wears simplified hide and leather clothing with fur boots and hide leggings. He carries a masterwork battle-axe hewn from magical adamantine metal, this mighty weapon is named “Bearfang”.

Magnus DuLoch is a human wizard originally from the Duchy of Melacat, which is now part of Razmiran. As a young man, Magnus left his homeland to train as a wizard in Absalom and eventually joined the Pathfinder Society. However, while he was away Magnus’ homeland was conquered by the False God Razmir and suddenly became part of the nation of Razmiran. Now a man of 60, Magnus is nearing the end of his adventuring career and has just one goal left: kill the False God Razmir. Magnus is an old man with a white beard and a bald head. He stoops a little when he walks and wears the light gray robes of a powerful wizard. He uses an ornately carved wooden staff to channel his magic.

Satine is a 16 year old human spiritualist from the nation of Taldor. Once an ordinary girl living in Oppara, the capital city, Satine began to have strange visions of ghostly figures. Crying women, moaning warriors, and mysterious phantoms tormented her endlessly. Her family eventually turned to the Pathfinder Society to discover what madness had overtaken their daughter. To their horror they discovered that Satine was a Spiritualist, a powerful conjurer with an intimate connection to a powerful phantom. Knowing that her fearsome gift was also a terrible curse, Satine’s family released her to the Pathfinder Society, hoping that in their service at least she could use her powers for good. Satine is a lanky blue eyed blond girl who often wears a dark blue hooded robe and soft blue slippers. A stylized third eye has been tattooed on Satine’s forehead by the priests of Pharasma as a ritualistic mark to signify her incredible power.

Yoshiro Hama is a kitsune bard from the far east who has joined the Pathfinder for...absolutely no reason. Yoshiro is a man with absolutely no sense of forethought or filter. This half man/half fox just wants good food, good drink, and a chance to sing and dance. In his fox form, Yoshiro is a lanky furry animal person with a reddish fur and a bushy tail. He wears a ratty, sleeveless tangzhuang suit and an Asian conical hat. His trusty lute is usually strapped to his back when he isn’t performing.

Wulf Karlingson is a half elf fighter known as “The Winter Prince”. Wulf hails from the Land of the Linnorm Kings where his father, a powerful Linnorm King, rules over a large settlement. His birth was the result of the king’s infidelity with a snow elf woman and Wulf was an outcast before he was ever born. Shunned by the Queen and ignored by the other Ulfens, Wulf left his home to devote himself to the Pathfinder Society. Wulf has ear length black hair, he wears a long fur cape in cold weather over a fur lined black velvet tunic and breeches. On his belt, he carries his long sword, “Winter Wolf”.

Arandur Windmere the elf ranger, better known as “Longtooth”, is perhaps one of the world’s most gifted marksman in the world. Once a forest warden for the Elven Kingdom of Kyonin, Arandur left the royal service for a life of adventure in the Pathfinder society and now travels the world as a “bow for hire”. He is a young elf ranger with long black hair and dressed in the dark brown leather and a green cloak. His bow is made from magically reinforced ash wood with steel wire.

Martin Sackville the Halfling rogue, appears to be nothing more than a ordinary locksmith, but Martin is secretly the world’s greatest cat burglar. Originally from Daggermark, Martin and his family moved to Absalom to escape Martin’s underworld reputation. The Pathfinder Society offered to hide Martin and his family in exchange for his membership in the Society. Martin Sackville is short, even for a Halfling, with dark skin and brown eyes. He wears his hair in tight braids that he pulls into a ponytail. He dresses in a brown frock coat, dull red waist coat, and slacks.

Alaric Stonefinger is a mighty dwarf fighter who left a life of luxury in the Five Kings Mountains to seek out glory and honor. He’s a stout, blond haired Dwarf with a broad chest and a muscular neck and arms. He wears steel armor and a rounded Norse style helmet that covers his eyes and cheekbones. He wields a battle-axe and carries a round shield with his family crest on it (a red eagle on a white field).

The Red Witch is a ruthless human cleric devoted to the demon god Asmodeus. She was born a poor orphan from the land of Cheliax, wandering the streets of the Empire’s capital city until she found safe haven in the Church of Asmodeus and rose to become one of the Church’s most influential clerics. She is a beautiful red headed woman with pale skin and haunting blue eyes. She dresses only in various shades of red, with dresses of blood red silk and cloaks of deep, wine colored wool.

Simon Acosta the Mesmerist, one of the Red Witch’s most trustworthy agents, was born with a powerful mind that can enslave or trick the weaker minds. As a boy he and his sister were incarcerated in a Chelish debtor’s prison for their father’s unpaid debts, it was there that the Church of Asmodeus discovered the pair’s amazing psychic talents and recruited them. Simon is a tall, thin Hispanic human man with an elegant goatee and short dark hair. He prefers to wear elegant but drab looking clothing.

Simone Acosta the Medium is another of one of the Red Witch’s agents and she was born with the ability to communicate with the spirits of the dead. As a girl, she and her brother were incarcerated in a Chelish debtor’s prison for their father’s unpaid debts, it was there that the Church of Asmodeus discovered the pair’s amazing psychic talents and recruited them. Simone is an exotic dark haired Hispanic human woman with high cheekbones and long black hair, she typically wears long, flowing black gowns and carries a black colored parasol.

The Revenant is a shadowy human vigilante who stalks the streets and cemeteries of Absalom. He cuts a fearsome figure with his ornately carved white skull mask, flowing black robes, and glowing scythe. This living shadow seems intent on punishing those he judges as guilty, dealing out death and punishment to evildoers, hypocrites, and slavers. In reality, this vision of death is Dr. William Gawain from the land of Galt who has taken to distributing rough justice after losing his family to one of his country’s revolutionary purges.

Grand Lodge

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Kito “Kit” Faadi; Human Gunslinger hailing from Katapesh. His parents were merchants that traveled near and far to trade merchandise for the bazaars of Katapesh. At the age of seventeen he accompanied his parents on an I’ll fated trip to Alkenstar. While returning home their caravan was overrun by Gnoll traders looking for living merchandise. Their escort fled in fear as the marauders descended up them. Kit was the sole survivor; all others were taken away or killed, Kits parents died that day as well. He swore that such a fate would never befall anyone under his care. For the next few years he served the local Sword n Shield protecting caravans from Katapesh. This served him well for a time, but soon he felt the call to travel, as he did growing up. He joined the Pathfinder Society to protect its members while seeing the world. Kit is tall and lean with coal black hair, he prefers loose the loose fitting robes common to his homeland. He protects those under his charge with the last item his parents purchased, a handcrafted musket from the Gunworks of Alkenstar.

Sovereign Court 5/5 5/55/5 ***

thecursor wrote:
Giovanni D’Amore is a human investigator from Taldor

We must play at a table together =).

Sczarni 5/5 5/55/5 ***

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The 10 questions that'll make your PFS roleplaying blossom thread is really amazing for this purpose, too.

For some of my characters I include it on their Paizo profile.

1/5

I like those ten questions, they're cool.

Grand Lodge

When Amber Diceless came out, it included a very long list of character questions. unlike the PFS list referenced above, it asked questions more directly to the character, than to the player. While a good deal of it is fairly Amber specific, the vast majority is pretty much good for any character in any setting.

The Longest Character Quiz, Excerpted.

Grand Lodge 5/5

I come from lands deep in what your people refer to as the Mwangi Expanse. I left there with my overseer, Cuauhtli Sun Champion, to seek power from your Society. My Tribe is ravaged by brutal Ape-Demon-Beasts, so much so that they barter with local Orc tribes for breeding of Champions. I am one such Champion, Born of a high caste warrior woman and an Orc. My birth at Moonrise set my life's course for me, and as a follower of the Jaguar Caste, I stalk the jungle at night; I terrorize that witch hunts my tribe and other men. I am the beast made in man's form, combining the rage and stealthy hunting prowess of the mighty Jaguar, I strike fear in the heart of fear itself... or so we are trained to think. Our tribe made a foolish mistake however, attacking Ruthazek out of arrogance that all should fear the Eagle and Jaguar. Myself and Cuauhtli realized during that terrible battle that we needed more than the strength of Beasts to win against Demons and befouled human worshippers. We need the cunning of man and magic. So we left our tribe and served a wise man. Then another wise man when we learned all we could from the first. And so on, until we came to the Pathfinder Society. It is here that we believe we will find what we need to Slay the Gorilla Kings for all time, and free our people from fear itself.

Silver Crusade

Leon Harding is son to a steel falcon and a taldan merchant, he is rather gruff and has a no nonsense attitude and is a firm believer of the philosophies of Cayden. He joined the pathfinder society to impress his father. He is tall and attractive but his attitude makes him fairly poor in social gatherings, He has short black hair and bright purple eyes.
In combat he tries to force the opponent into his rhythm and fight on his terms.

Rook is a Half-orc native to Numeria, he's really young and doesn't remember anything of his childhood. His skin is covered in burns, scales and he has prominent teeth as well as a third eye on his forehead.
He is very excitable but easily distracted and sometimes seems as if he doesn't even know that he has a mission to complete.
He joined the pathfinder society after meeting members of the Silver crusade, adament to smash bad people.
He is extremely strong and prone to tantrums but he has a heart of gold.

CAIGHEN GALIUS is the proud scion of the opparan Galius family, a paladin of Sarenrae but with plenty of cockyness. There is no battle he cannot win because he is the only CAIGHEN GALIUS on golarion.
He is Tall, Handsome with a bombastic voice, a flowing golden mane and a well trimmed beard. He joined the pathfinder society because he detested the aristocats life and to be an example for all proud sons and daughters of Taldor of the regality and strength of a Lion.

Sakuchi is an oread born to the Stone Giants of Storval, picked on for his Tiny size, he fled on a trade vessel, sadly it got caught in a storm
and he was stranded on the shore of the forest of spirits.
Receiving directions from the native kami and adoptive parentship from a mighty Jinushigami, he works to protect all he finds using his newly awakened druidic powers and constantly evolving ties to the plane of earth. He appears to be a humanoid looking figure constructed of rough stone wearing a jingasa with a ornate walking cane and tends to talk extremly slowely to the chagrin of his colleages. He joined the Society to find his own ward to protect and make his father proud.

Grand Lodge 3/5

Sraxx (Brawler) joined the Pathfinder Society because he was bored, didn't like the idea of robbing people, and had little else in life to work toward. It gave him a reason to fight, food, and gold and that was enough for him. He grew up as a street urchin in the city of Absolam, where the only way to survive was to fight. The streets taught him how to fight and how to see when a fight was brewing, as well as some minor knowledge about the type of things that one might run into around the city.

Physically, he is roughly 6' tall, has a couple of bulldozer scoops for hands, and wears light clothing under a beaten chain shirt. His body shows many of the scars he's accumulated throughout his career, though magical healing has hidden many more.

As an adult who has adjusted to life in the Society, Sraxx is a simple man, loving the thrill of a difficult fight and risking his life for riches and fame. On one outing he was asked to retrieve an artifact from a hall of Cayden Cailean. To get it, he competed in feats of strength and dexterity, winning them and his prize. The encounter was enough to draw him back and, over time, refined his love of the fight into something closer to the glory of overcoming a difficult challenge. Over the following months, this continued to evolve into a faith for the drunken god. Living for the glory of a good challenge, the freedom to seek them out through his time with the society, and bringing others to see the finer things in life, Sraxx is feeling pretty good.

Sraxx does not tend to anger easily, and responds to the cruelty of things like Chellaxian slavery with smarmy ridicule and a general disregard for the consequences of going against oppression where he sees it, something he fostered as he grew up in the streets of a large city. His patronage of Cayden Caylen has strengthened his dislike of anything that restricts or removes one's ability to make their own decisions, and tends to get himself into trouble, with a smile on his face, when it surfaces. This often expresses itself when Sraxx goes on Society requests with a Chellaxian summoner by the name of Rynest, harrassing and annoying him for his hard-wing views of "might makes right".

While he strives to challenge himself regularly, he harbors a fear of losing control of who he is and having his strength turned to aid those undeserving of it. This stems primarily from a terrible incident that nearly ended his life in the Blackros Museum. It is for this reason he always has a white prisim ioun stone slotted in his wayfinder and has since worked to strengthen his resolve.

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