Building locations during a scenario and henchmen.


Rules Questions and Gameplay Discussion


If I'm instructed to build a location after the scenario's started due to scenario rules, do I add the scenario's henchmen to that location? Yesterday's blog post implies you don't, but that would then mean the Siege of Drezen only ever gets one Worldwound Cadre henchman and based on the posts I've read here each time you build a new location during that scenario you should add one. I'm really confused at this point.


Normally, you don't; you use the normal process of building a location (and adding bosses is in the setup step AFTER you've built the locations.) The scenario (or the summoner) would tell you otherwise.

Actually... now I'm not sure if it's intended to add one for each new location, or to put all #=number of characters into the first location.

/me casts Summon Bigger Shark


i just went through all the other scenarios and this is the first one that I could see that uses the specific language that it does.

Spoiler:
Build only the first location. When you close a location, summon and build the next listed location; ...

I agree with Sandslice - normally you wouldn't add a henchman unless the scenario tells you to. But that would imply (as you said) that there would be only one Worldwound Cadre henchman. That would mean that you could only close the 2nd+later locations by burning through all of the cards.

It does use the plural 'Worldwound Cadres' so it could be that you put all of the cadres in the first location.


Nah, just checked, and it can't normally be the case that you put all Cadres in the first location either - because you initially supply bosses equal to the number of locations, and you only have one location (not #=number of characters.) The rest are summoned, and thus don't actually exist when you set up the scenario. >.<


Unless proven wrong by HawkyVicyMyky, building a location means building a location deck with the cards (usually 9) written on the location card and shuffling them.

You had additional cards (includinh villains and henchmen) only if specifically told to do so.
Which is the case when you initialy build a scenario.

So when you build a location later than the initial layout of the scenario, it only has the usual 9 cards unless otherwise told to.


That makes sense, but then this scenario is weird: you have one henchmen so might be able to close the first location without going through all 10 cards, but then you have to go through 9+however many cards you didn't face in the 1st location. and then 9 cards for the remaining locations.

seems weird.


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I would say that for this scenario, you add a henchman to the location. For know, we can say that the difference is that it is a "listed" location. So when you build a "listed" location, add henchman. But when you summon and build an "unlisted" location, don't add the scenario henchman. Something like that may or may not need to be in the rules, but I think the intent is clear.

Paizo Employee Chief Technical Officer

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Yeah, you normally shouldn't, but I think this card really really wants to tell you to. Fitting that on the card is going to be tricky.


Guess you need IMHO to find a way to create a general rule on what triggers adding villain and henchmen, and then FAQ if need be the very few existing special scenario cards that would not give the intended result when applying your rule.
IMHO.

Paizo Employee Chief Technical Officer

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The general rule is you don't add them.

Rulebook wrote:
If you’re told to summon and build a location, if it’s not already built, retrieve the location card from the box and build the location as usual; the location and its deck remain in play for the rest of the scenario and are no longer considered summoned cards.

"Build the Location Decks" and "Add Villains and Henchman" are separate steps, and the rule above tells you do the former but not the latter. We have always told you when you have to add villains, but in this case, we neglected to tell you to add a henchman.


Okidoki. Clera and simple.

Paizo Employee Chief Technical Officer

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Siege of Drezen has been updated in FAQ.

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