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In Ultimate Combat there should be a variant rule that makes guns the default assumed weapon.
Page 135 of Ultimate Combat.
Guns Everywhere reduces all firearm prices to 10% of list value, including advanced firearms. All firearms are considered simple weapons. Instead of gunsmith, a 1st-level gunslinger receives gun training at 1st level.

Idle Champion |

The advanced firearms move the firearm state of play up to about 1830-1860. Metal cartridges, the cap-and-ball revolver, shotguns - including the side-by-side double-barreled shotgun. It's a simple matter to refluff the pepperbox rifle as a low-capacity repeating rifle.
The misfire values and the change of misfire rules means any non-gunslinger can fight with them. As for displacing armour - if weapons that can attack touch AC are less expensive than +1 magic weapons and barely more expensive than masterwork weapons, and everyone can get their hands on them, body armour becomes something you would only see situationally.
Basically, I think Guns Everywhere would enable a wild west campaign without rules alteration - though homebrewing a greater range of weapons to make life interesting would probably be required.