| Shade325 |
Question for the designers.
In the Siege of Drezen it says the following...
When you close the final location listed for your number of players, summon but do not build the location Citadel; shuffle the villain Soltengrebbe and 1 henchmen Brimorak per character into it. You win the scenario only when you defeat Soltengrebbe
My question is why put all the Brimorak's in the Citadel? If you encounter one and defeat it you get the chance to close the location and if you close you search the location, leave out Soltengrebbe and banish the other Brimoraks. With a little effort a party should be able to meet the Citadel's close condition after the first Brimorak encountered.
Was the idea supposed to be you can't close the location until you defeat the villain. It felt odd when with a 3 character party we shuffled 3 Brimorak's into the Citadel but banished them as soon as we encountered the first and made the location's close check.
Thanks,
| Zenarius |
I think if someone thinks they are farming in this scenario they are playing it wrong! :)
You have to defeat 6 armies to get to the stage of heading to the Citadel with 6 characters!
I am currently on my 4th attempt :/
6!!! Respect buddy.... That's near "impossible" level difficulty.... :) :)
ThreeEyedSloth
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Yeah, we didn't include all the leftover cards in the final location because the wording seemed pretty clear that it's only henchmen and a villain. I think we finished the scenario in five turns due to hitting the henchmen in the first locations almost immediately, then "closing" the last to funnel the villain.
| Troymk1 |
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Yeah, we didn't include all the leftover cards in the final location because the wording seemed pretty clear that it's only henchmen and a villain. I think we finished the scenario in five turns due to hitting the henchmen in the first locations almost immediately, then "closing" the last to funnel the villain.
Oh my gosh. What a different experience
This has been the most difficult scenario yet for my group AND I was playing with a houserule that there was an extra Combat 18 on the armies in Question!
I got through it last night in a mammoth session. The last three locations before the citadel all had the army as the last card, I really did have to do 60 odd explores to get there ( although an earlier defeat had driven off 3 boons)
Memorable moment was finding two carrion golems in a row in the cemetery :/ apropos at least
This was the first time ever that Seelah drew her last card. I've never seen her get even close to death before
Seoni actually took care of the three headedVillian on her own in the very last turn of the game. I was down to one blessing in the rest of the party and one composite bow
She had to not recharge her spells on purpose just so she could pick them up to use again from her discards!
| skizzerz |
She had to not recharge her spells on purpose just so she could pick them up to use again from her discards!
That's how I've always been playing Seoni, if there isn't a spell in her discard at all times I'm doing it wrong. I tend to favor Life Drain as it ends up being neutral on health, discarding 1 to use it and then shuffling a card back is a net loss of 0 cards, but it's only 2d4 and I recently picked up that 2d6 fire spell Scorching Ray... I may start trying to keep both in there, 2d6 for normal combats and 2d4 for when stuff is immune to fire or I start getting low on cards and can't afford to keep burning them.
| MightyJim |
The thing that puzzles me about this scenario (aside from it being virtually impossible with 6 characters) is that when you close a location, you banish the cards, so surely there shouldn't be any cards to carry over into the next location (I think the intent is clear, just not sure it really fits the rules)