Amulet of Mighty Fists - Enhancement bonus from masterwork?


Rules Questions


Since a weapon must be masterwork in order to be enchanted, does that mean an Amulet of Mighty Fists counts as a masterwork item?

The reason I'm curious is because of this:

Quote:
An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

Let's say I have an Amulet of Mighty Fists +1 and I enchant it with Flaming, so that I just have a Flaming Amulet of Mighty Fists (Flaming Fists?).

Would the Amulet still confer a +1 enhancement bonus to attack rolls for being masterwork?


An Amulet of Mighty Fists isn't a weapon. It's a wondrous item that happens to grant enhancements or other effects to some specific types of weapons when you wear it.


If you took it off your neck, and wrapped it around one of your hands like a pair of brass knuckles, i Might allow the +1 masterwork to apply...

But no, as said above it's not a weapon and thus no MW to hit.


Ah, pity. Well, I'm using the Unchained rules, so fortunately I still get a little more BaB than I would in Core. Cheers!


It really stems from the fact your fists (tentacles, claws, whatever) aren't masterwork but they wanted a way to make them magical anyways. It's a sidestep not a loophole.


Cavall wrote:
It really stems from the fact your fists (tentacles, claws, whatever) aren't masterwork but they wanted a way to make them magical anyways. It's a sidestep not a loophole.

This whole issue with monks would have been resolved if they actually WERE Masterwork. The entire monk fluff screams masterwork, and their unarmed strikes are explicitly treated as Manufactured Weapons.


Hah, there's a thought. If a monk's fists are to be treated as manufactured weapons for the purposes of being affected by spells and effects, does that mean my bard can cast Masterwork Transformation on them? Because I would GLADLY pay that 600 gold just to be able to say that my bones and muscles are of exceptional quality and have it be backed up mechanically. XD


Yeah but then it's a new can of worms. Can I enchant my fists? Do I get a plus one bonus to hit at level one? And about a billion Traits and feats they likely didn't want to answer.

I can't blame them.


Sanmei Long wrote:
Hah, there's a thought. If a monk's fists are to be treated as manufactured weapons for the purposes of being affected by spells and effects, does that mean my bard can cast Masterwork Transformation on them? Because I would GLADLY pay that 600 gold just to be able to say that my bones and muscles are of exceptional quality and have it be backed up mechanically. XD

I would say yes, only because that's hilarious. You have the finest hands in all the land.


Hand model.

I cast masterwork on my lips. Because Bards.


I may have to take ranks in Profession: Hand Model now.


They don't like models who've had work done.


Cavall wrote:
Yeah but then it's a new can of worms. Can I enchant my fists? Do I get a plus one bonus to hit at level one?

That was the point, yes. [The ability to be enhanced as a magic weapon... because the Monk IS the weapon.]

The +1 is a minor side bonus I could take or leave, but it does help a Standard [not unchained, and I won't be using Unchained Monk without houserules because it got f$*~ed out of its good Will Save] Monk successfully hit when it can't Flurry during the first few levels.


Well +1 isn't a minor bonus at lower levels. Hell at higher ones either. But then, as you say, if they just don't give the plus one there's now a thousand threads asking for it or why it was taken away and yikes.

I'll take a full BAB over will save for a wisdom based class any day. But that's just our personal taste. I've got unchained and summoner and rogue to me are automatic transfers. I'm still pondering the other two.

But I'll concede you've got your personal tastes as I have mine. I'm just pointing out they wanted it simpler not more complicated.


I suspect they figured most players would load a monk up with WIS and wind up with decent Will saves anyway, but yes, it does seem odd that the rigorously trained (heck, Law is intrinsically part of them) monks would be so easily charmed, dominated, terrified, etc.

I could see monks having some form of WIS-based version of Divine Grace, perhaps powered by Ki with a decent duration, like one hour per monk level.

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