
MikePTFDR |
I am converting a normal campaign into a mythic one. Most of my players are fine choosing a mythic path but one of my players is a shaman.
He mentioned to me that none of the paths really fit him well because shamans were printed after mythic was.
Hexes fall under the archmage(arcane) path yet his spells are divine in nature.
Any ideas on adaptions to put in to fit shaman into somewhere without giving him a blank check to snipe abilities from multiple trees?

coyote6 |

The shaman PC in my Wrath of the Righteous game went with Hierophant. He could dual path into Archmage to pick up the hex abilities, maybe.
But a quick check shows that there seem to only be two, though. Maybe just replace one or two hierophant path abilities with Coupled Arcana and/or Mythic Hexes. Inverted Spontaneous Casting, Mythic Wild Shape, and Pack Wild Shape all seem like friendly choices to dump.