ErisAcolyte-Chaos jester
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Okay, I know about how the witch class works for the most part. Despite not being able to play pathfinder as much, also having never gone to any society elements(being a novice with an interest in the books and living in Hamilton nz(also still being at high school, and new to the country)), understand the witch is a curse/debuff machine(with other goodies thrown in for good measure). I have a question though about something. Namely the witches hut grand hex. The way It's described in the book, this thing is as a walking shed on legs, a mobile home that follows you around and follows orders. Now we come to some of the art from the reign of winter adventure path...with the Witchs huts getting involved in the fight. Now considering this, I now imagine a clan of witches, in their witches huts, going to war. Vibes of Star Wars kick in with the chicken walkers and suddenly that shack seems to be worth the investment. Near perminant housing anywhere, a powerful creature to help in a fight, a method of faster travel, and a mobile platform to unload artillery(nuking spells) and allies. Provided nobody minds the house shaking as it moves.
Do I have this right, or is it just a shack.
Val'bryn2
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The Witch's Huts from Reign of Winter are not the same as the witch's hex. The Witch's hex version has no attacks, but can be ordered to move at a reasonable pace. As weapons themselves, no, but they are a good mobile platform. Keep in mind that they are NOT permanent, they have higher hardness and double HP, but they can be taken down, and the hex requires an existing building/wagon to be so enchanted.
ErisAcolyte-Chaos jester
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If it's what you say, its a very stupid the to place in the grand hex slot. Grand hexs are the pinicle of a witches power. Eternal slumber-sleep spell x infinite that is free and can only be undone with a wish, or divine intervention. Natural disaster- 2 big power spells mixed together that can level a city block and Wipe out everything there. The list goes on. My guess is that they never tell you you can do that because it's kind of like prehensile hair. They give you a tool, and you have figure out how to use it. Almost all hexes are very poor if they are used poorly, but then again, it's like why doesn't a fighter know about the murder stroke(hitting your enemy with the guard of the sword while gripping the blade, functioning like a high penetration warhammer(the spiked kind)).
The player knowledge and character knowledge get mixed up. Of course any martial character would know how to do that, it's in manuals and they get taught how to wield a sword effectively. And as for it not being able to attack, what if I told the house to walk on top of where you were. What logically happens when a building of that size applies most of its weight on a living being. The answer is the same with a giant and a human, and the fate of most enemies of the tarrasque. They get squashed flat. And you would not call that an attack order? Also chicken legs are on fighting cocks. At best, you have missed a trick thanks to not thinking this through and being literal with the rules. At worst, the players have been stunted in their options by non considering dm. Why don't the players knock on locked doors, or do crazy things. A player is a character in this(granted that does not mean that every player should have insane freedom to do whatever they want. Enforce rule 0 above all, even if there are no mechanics for witch huts on the offensive, there are golems, or you can make it up as you go).
After all, it does still have hit points and requires a preexisting house, shack, wagon or building to work. The house does not materialise out of thin air. And most dungeons are smaller that the hut anyway, so it's not like the players can take it with them everywhere. And if they only bring an out house, it's not going to be very strong. Witch huts are animated houses, they take maybe a week or 2 to make(depending on the size), require a preexisting structure and can be destroyed perminantly when they run out of hit points. They also can only be gained at level 18+. You tell me that they have not earned a walking house of doom. At best, this will stop them from hitting you with more dangerous and hexes. Remember natural disaster? Storm of vengence+earthquake and it can be sustained. Remember that has a range and AOE of around 300+100 yard radius of storm and earthquake. This is why you never see a level 18+ witch in prison. She just brings the jailhouse down as they bring her towards it.
ErisAcolyte-Chaos jester
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As for Attacks, i give it one. The one leg kick. Otherwise the house would destroy itself. That or a stomp jump. One has knock back on creatures medium or smaller, the other is a direct press stomp(with no knock back but targets take damage, if smaller than the house, can get knocked prone. No dodging after Attacks, and no attacks after dodging, and it cannot charge. One attack each round, or one move each round, and the stomp jump is a one use thing, per day.
Val'bryn2
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The hex has a VERY specific list of abilities the hut has. If it's not on that list, the hut does not have that ability. As I said, the Witch's Huts from Reign of Winter have different creation methods than the hex, therefore you cannot treat them as one and the same. What happens when a horse runs over a creature? It takes standard damage, not overrun or anything like that. Why? Because the rules specify exactly what a horse has, and overrun doesn't make the list.
| Korak The Boisterous |
The hex has a VERY specific list of abilities the hut has. If it's not on that list, the hut does not have that ability. As I said, the Witch's Huts from Reign of Winter have different creation methods than the hex, therefore you cannot treat them as one and the same. What happens when a horse runs over a creature? It takes standard damage, not overrun or anything like that. Why? Because the rules specify exactly what a horse has, and overrun doesn't make the list.
You know, this is the suggestions/houserules/homebrew forum, so why are you complaining about somebody altering something?
Val'bryn2
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It is in homebrew, but it's also "a query on some details". I am providing the details for the hex. Things get mislabeled all the time, And he specifically asked if he had it right. He didn't, he confused the two. Now, what that means is that if he wants the Reign of Winter huts, he uses those, in which case he doesn't need to worry about the limitations of that one hex.