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I've applied the fungal creature template to a human druid, thereby changing his type to "plant (augmented)".
I've then applied the green warden template to my new plant creature.
The druid receives spell-like abilities from the green warden template.
As per the template description:
"Spell-like Abilities: A green warden gains the following spell-like abilities. The caster level equals the green warden's racial HD. The save DCs are Charisma-based."
Here's the problem: the creature I've created doesn't have any racial hit dice.
How do I determine caster level??

Jeraa |

If they have no racial hit dice, they have no caster level, and so have no spell-like abilities from green warden.
Alternatively, as they are no longer humanoid, they no longer get to exchange their one racial hit die for a class level, and therefore would have at least 1 racial hit die.
Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class.

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If they have no racial hit dice, they have no caster level, and so have no spell-like abilities from green warden.
Alternatively, as they are no longer humanoid, they no longer get to exchange their one racial hit die for a class level, and therefore would have at least 1 racial hit die.
Quote:Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class.
Thanks. That makes sense. Somehow I think the author of the template didn't consider the possibility that something might gain the template with no racial HD. But I like your suggestion about the 1 HD consolation.

kestral287 |
Jeraa wrote:Thanks. That makes sense. Somehow I think the author of the template didn't consider the possibility that something might gain the template with no racial HD. But I like your suggestion about the 1 HD consolation.If they have no racial hit dice, they have no caster level, and so have no spell-like abilities from green warden.
Alternatively, as they are no longer humanoid, they no longer get to exchange their one racial hit die for a class level, and therefore would have at least 1 racial hit die.
Quote:Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class.
It's less "didn't consider the possibility" and more "didn't want the possibility", in all likelihood.
The Half-Dragon has the same issue, with its breath weapon tied to its racial hit dice. That's something that had to be changed from 3.5, so there's a strong case for reading it as an intentional decision. Same thing here.

Claxon |

I think the point was that humanoids weren't intended to work well with these sorts of things.
In this specific case, a Green Warden is only supposed to be applied to a plant. You've used another template to turn a humanoid into a plant, creature, so it's no surprise when everything doesn't work out and play well together.
However, as a GM you can do whatever you want. Get it a caster level equal to hit dice, not just racial hit dice. It's a monster, it doesn't necessarily need to follow the rules.