| Silverghost |
From the FAQ:
Weapon Bonuses: Can weapon special abilities (such as bane) or class abilities (such as a paladin's divine bond) allow you to exceed the +5 enhancement bonus limit and the +10 bonus-equivalent limitation?
For the enhancement bonus limitation, it depends on the specific effect or ability that's altering the weapon.[B}Bane: This allows the weapon to exceed the +5 limit, but only against the designated creature type. For example, a +5 dragon-bane longsword is normally a +5 weapon, but has a +7 enhancement bonus against dragons and deals +2d6 points of damage against dragons.[/B]
Paladin: The divine bond ability says "These [enhancement] bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5." That means if a paladin has a +5 longsword, she can't use her divine bond to increate the enhancement bonus to +6 or higher (but she could use her bonuses to add abilities such as flaming to the weapon).
The +10 bonus-equivalent limitation is a hard cap for all weapons; you can't exceed that even with class abilities or other unusual abilities.
Can someone explain this specifically in the example of a bane weapon?
#1 How does a +5 Flaming Dragon-Bane Dagger of Speed work?
This should be a +10 bonus-equivalent (+5 enhancement, +1 from Flaming, +1 from Dragon-bane, +3 from speed)?
When I'm fighting a Dragon does this break the +10 bonus-equivalent maximum and become a +11 (+7 enhancement, +1 from Flaming, +3 from speed)? If so is it allowed?