| Bandw2 |
so it's a hybrid class between an unchained rogue and the fighter. so far i have duelist but it doesn't fit well.
It's like a swashbuckler that focuses heavily on specific weapons and uses their intelligence modifier as their off stat. 10d, full BAb, 6+int skill points. IT starts proficient with a single exotic weapon.
Also think of making a reverse power attack mechanic, trading damage for to-hit, does a complete reverse seem balanced or should it be toned down a bit(in either direction, less BAB or less damage loss)?
| Castilonium |
Slayers have d10 HD, full BAB, 6+int skill points, and no magic. It's a hybrid of a ranger and rogue. It even has int as its off stat for things like Assassinate. Maybe you can get some inspiration from that class.
Martial classes often have a class feature that improves both their attack and damage. Fighters have weapon training, barbarians have rage, slayers have studied target, UC rogues have debilitating strike and innate dex to damage, swashbucklers have precise strike, rangers have favored enemy, paladins have smite evil, etc. If you make your class' attack improvement decrease your damage, it will be weaker than other martial characters.
| Bandw2 |
I had my coffee today. :D
heh :P
i'm liking Free-sword, Strategy is large scale, while tactics are small scale, and since tactician is a class ability it seems unfit for a class name. especially since it doesn't have anything to do with teamwork feats.:P
| Gregor Greymane |
Gregor Greymane wrote:Warblade/War-blade
if you had to think of a name for a class that was the antithesis of the barbarian, what would it be called?
I finished the class yesterday too, might post it later today after I do a read through.
Hmm. I suppose the Barbarian relies entirely on brute force, while this class is level-headed, cool, and cunning. Everything is meticulously thought-out and executed. Correct me if I am wrong.
I'll have to think on that...
| Bandw2 |
Bandw2 wrote:Gregor Greymane wrote:Warblade/War-blade
if you had to think of a name for a class that was the antithesis of the barbarian, what would it be called?
I finished the class yesterday too, might post it later today after I do a read through.
Hmm. I suppose the Barbarian relies entirely on brute force, while this class is level-headed, cool, and cunning. Everything is meticulously thought-out and executed. Correct me if I am wrong.
I'll have to think on that...
you're correct
to give an example ability:
"Duelist’s Edge (Ex): At 15th level, the duelist can spend 1 tactic point, to roll 3d6 in place of a d20 on any roll that normally would be a determined with a d20. The Duelist can never critically succeed(/threaten) or fail on this roll(does not automatically miss on a 3)."
| Bandw2 |
Weapon-master implies a LOT of focus on a single weapon or perhaps a group. I'm curious how this will play out, and I am eager to see the class!
also true, i've made several edits today, as I read over it, mostly balance issues, a few renaming and rephrasing.
the class is unchained rogue with fighter so it kinda meshes finesse with weapon training. you choose weapons and can finesse them and apply dex to damage at 3rd level but you only get 1 weapon at third, 2 at 11th, and 3 at 19th. these weapons also key off certain other abilities later, so that you can choose to instead go a strength build if you want.
but that alignment thread did eat up a ton of my time today. :P
| Cheapy |
Generally, the reason why there really haven't been as many "reverse power attacks" is because to-hit bonuses are generally harder to come by, and have larger ramifications. At high levels, the fighter has a very good DPR simply because weapon training means his iterative attacks are much more likely to hit. His static damage doesn't go up, but the attacks that for everyone else probably won't hit, will hit for him.
So, you'll probably need to monkey with the damage penalties to attack bonuses balance until something works out, but a good starting point would be -3, and testing out around there.
| Bandw2 |
Generally, the reason why there really haven't been as many "reverse power attacks" is because to-hit bonuses are generally harder to come by, and have larger ramifications. At high levels, the fighter has a very good DPR simply because weapon training means his iterative attacks are much more likely to hit. His static damage doesn't go up, but the attacks that for everyone else probably won't hit, will hit for him.
So, you'll probably need to monkey with the damage penalties to attack bonuses balance until something works out, but a good starting point would be -3, and testing out around there.
i decided against the ability as it was less interesting than alternatives and i didn't want several separate ways to flat increase attack or damage.
Basically i went with weapon training and a modified debilitating injury.