Armors with the Basic trait


Rules Questions and Gameplay Discussion


So obviously the Hide Armor is a little bit better that the Leather Armor but what exactly is up with the Stalking Armor? It recharges for twice the damage the Leather Armos takes and it gets revealed for a +2 bonus to Stealth AND Perception?

So the question is: Should Stalking Armor really have the Basic trait?


Yes, it should.

Pathfinder ACG Developer

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The interesting question is - does anyone object if your basic armors drift away from Leather and drift towards Stalking? That is to say, just make the baseline armor more awesome in general.


Not just basic armors, all armors should be better. And I feel that Wrath is moving towards that. Commanders Field Plate, Armor of the the Pious, and Gossamer Shrouds are all awesome and should be models.


Agree with Joshua. Also wanted to add than S&S gave me a bizarre combo of "oh! I actually want armor now!" and "oh! all these armors are really boring!" I get that S&S was the "low magic setting," but there was nothing on the level of an Invincible Breastplate or Adamantine Plate or nothin'.

Having armors that do something besides soak damage is a plus in my book, even if the only thing I've used Stalking Armor for is guaranteeing Adowyn beats a dire rat before she even has to roll the dice.


Keith Richmond wrote:
The interesting question is - does anyone object if your basic armors drift away from Leather and drift towards Stalking? That is to say, just make the baseline armor more awesome in general.

Yes please! If the trend goes towards more before you act damage, as a player I need more armour, however it would be great if the armour has alternate actions to stop hand clog


Keith Richmond wrote:
The interesting question is - does anyone object if your basic armors drift away from Leather and drift towards Stalking? That is to say, just make the baseline armor more awesome in general.

I will find a way to silence anyone who objects. *Glares around the room as if daring someone to speak up*

Grand Lodge

I OBJECT!

Unless they come in Dwarven sizes.


In addition to more utility on armor, I'd like to see armor that blocks non-combat damage appear earlier in the game. One of the biggest problem I have with armor is that it's not as good at doing the thing that armor is ostensibly supposed to do (prevent damage) as well as early items like the amulet of life or ring of protection. (I don't remember if amulet of Fort does non-combat damage, too). Wrath helps this a bit by having a TON more combat damage, but if there were a ring of protection in this game, it'd still be better than almost every armor.


Actually I find it nice.
You start with a Leather Armor as per the suggested decks in the rulebook.
Having better Basic armors allows the following benefits :

- Makes for real rewards for AP0
- Can be added in your deck between scenarios if you banished the lather for example
- Are removed if banished after AP2

So I'm not objecting to better basic.
But I would object to characters starting with them their first scenario.


Frencois wrote:
But I would object to characters starting with them their first scenario.

But that's the thing: RAW you cannot object, and Harsk and Adowyn would be outright stupid to not take it. They are the ones with Leather Armor in their suggested decks AND they both profit from the Stealth bonus. Man, Harsk can even profit from both skill boni. Balazar and Seoni have the Padded Armor in their suggested decks, which can only be recharged on damage taken in an encounter before or after they act and Seoni can profit from the Perception bonus. Crowe is also suggested to start off with a Leather Armor; he does neither have the Stealth nor the Persception skill, but rolling d4+2 is better than rolling a d6, unless you can augment your Dex or Wis check. Comparing Hide Armor or Scale Mail to the Stalking armor would be like comparing apples to oranges, so I won't say a word on any other suggested deck lists, but to me it looks like the Stalking Armor is not in anyones suggested deck list, because then it would have to go into all five of them.

People often talk about the different basic weapons but they always turn out te differ in additional powers, or simply in the trait (Bludgeoning, Piercing, Slashing).
This is an actual hierarchy derived from camparability inside not only the base set but also within the Basic cards in the base set.
I don't say that it's a big mistake to do so, I'm just saying it's really awkward to realize you could have started with a card that is not different but actually better than the one in your deck.


That's what Frencois is saying though, is that the better armor shouldn't be basic, to ensure that he has good stuff to look forward to finding.

I say let every single piece of armor be better. Make the basics more like the Stalker Armor and let the non-basics be even better. Armor in this game at it's very core is flawed - in order to avoid losing cards from your hand, you have to give up a card in your hand indefinitely. That's just silly. Increasing the amount of damage that's unavoidable to fix the problem is like littering your RPG game with one type of enemy because they have a rare resistance that causes your party to react to encounters differently, when you could just give that resistance to other monsters or enact some other solution. But letting armor do something besides just absorb damage means it can do its job and not be a liability from the time you draw it to the time you actually use it.

I'd love to see a Stalking Armor for every non-standard check (fortitude, knowledge, diplomacy, etc), more Buckler Guns (and similar cards, like perhaps "Razor Edge Buckler"?), more stuff like that Valkyrie helm or whatever it's called that lets you move, and other creative armors.

Some easy examples:

Restorative Armor - Bury to draw a card
Armor of the Vulture - Hands off to another player like the Vulture ally instead of burying
Armor of the Eagle - Put on top of the deck to scout like the Eagle ally, or recharge if that's too powerful
Blessed Armor - Bury to add a die to a check (this would probably be loot)
Regenerative Armor - Heals you or a friend perhaps
Goggled Helmet - When you examine cards from a location deck, discard to examine an additional card
Explorer's Armor - Bury to explore
Aggro Armor - Use to protect a different player
Armor of the Mule - doesn't count towards your hand size
Lifeward Armor - Use as normal OR to protect your deck
Knife-concealing Boots - has the same effect as a dagger (discard to add d4 to your combat check)
Alchemist's Bandolier - Bury it instead of banishing a card with the alchemical and ranged traits (which stays in your hand)


Looking at your list, some of the armors in AP2 of Wrath are going to make you very happy, Orbis.


Joshua Birk 898 wrote:
Looking at your list, some of the armors in AP2 of Wrath are going to make you very happy, Orbis.

That's good news. I dislike disliking armor so much - it'll be great to take some that don't make me feel like I'm playing with duds in my deck, but rather enhance it and make me feel good about their inclusion.


Orbis Orboros wrote:
That's what Frencois is saying though, is that the better armor shouldn't be basic, to ensure that he has good stuff to look forward to finding....

Actually what I was saying is that the "better" solution would be to have 2 traits : starting and basic. But that would just add complexity for minimum gain.

So Mike/Vic and the others were right to take the easy way, but it's a very easy house rule to fix if you want to go with fun :
Replace "suggested starting decks" by "starting decks" in the rule book.


Frencois wrote:

So Mike/Vic and the others were right to take the easy way, but it's a very easy house rule to fix if you want to go with fun :

Replace "suggested starting decks" by "starting decks" in the rule book.

Different kinds of fun, my friend.

I, for one, take great pleasure in deck customization, in card games in general. I hate playing with friends' decks, and pre-built decks - building my own is a significant part of my enjoyment. I would hate to see this rule implemented.


Yeah that is yucky. Customization is kind of the heart of this game, and taking that away is awful.

And besides we tried this whole "good rewards in B scenarios above the baseline" thing in RotR. It seemed to lead to more boon farming, if I understand Chad correctly in the difficulty thread.

And boon farming isn't fun.


Orbis Orboros wrote:
Frencois wrote:

So Mike/Vic and the others were right to take the easy way, but it's a very easy house rule to fix if you want to go with fun :

Replace "suggested starting decks" by "starting decks" in the rule book.

Different kinds of fun, my friend.

...

I agree, whatever suits you is good.

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