
Necrovox |

First question, is how high does Mummy's Mask go? I know the final adventure begins at 15th level.
Second, I was thinking about a Dhampir Inquisitor (Kinslayer/maybe Sin Eater) of Pharasma and 5 levels in Gunslinger (Crossbow Ace).
Is Sin Eater worth giving up the domain so I could theoretically heal my Dhampir out of combat (I'd take Inflict line so I could heal in combat).
If I don't take Sin Eater, I am thinking Final Rest or True Death Inquisitions (Does Final Rest's Disruption work on ranged? Or a blunt crossbow bolt, my GM approved the production of those).
Also, is my brand worth powering up? The ability seems pretty cool but I'd need to take weapon finesse to ever land it.
And if I took Heretic, could I still use the Detect Undead ability?
I plan on using a heavy repeating crossbow and acting as the party's face. I have access to traits and drawbacks, and we're doing a 20 point build.
Dhampir (Dayborn)
Stats: 11 STR, 17 DEX, 8 CON, 12 INT, 15 WIS, 15 CHA
1: Inquisitor (Kinslayer) - Point-Blank Shot
2: Gunslinger (Crossbow Ace)
3: Inquisitor - Precise Shot
4: Inquisitor - Coordinated Shot +1 Dex
5: Gunslinger - Judgment Surge
6: Gunslinger
7: Gunslinger - Rapid Reload (Heavy Repeating Crossbow)/Deadly Aim
8: Gunslinger - +1 Wis
9: Inquisitor - Rapid Shot
10: Inquisitor
11: Inquisitor - Improved Critical ((Heavy Repeating Crossbow)/Enfilading Fire
12: Inquisitor - +1 STR
13: Inquisitor - Crossbow Mastery (Heavy Repeating Crossbow)
14: Inquisitor -
15: Inquisitor - Weapon Focus (Heavy Repeating Crossbow)
16: Inquisitor - +1 CHA
17?
Traits: Magical Knack (Inquisitor) and Undead Crusader, maybe a drawback so I can pick up another trait.
Recommendations?

Necrovox |

I think at 9 I will actually take Deific Obedience and Evangelist, at 10th I'd align Inquisitor with Evangelist.
So total effective Inquisitor level would be 11, Gunslinger 5, Evangelist 7, for a total Character level of 17.
I might want to squeeze weapon finesse in there to land touch attacks and dagger attacks.

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With that build you won't survive to level 17. you do not do enough damage, you don't have enough hit points and your saves will suck.
you need good will saves and reflex saves for mummy's mask.
your race is sub opitmal for mummy's mask.
Our group is Finishing the AP next week. I would advise doing a different AP Mummy's Mask is written to tell a story not for players want to play a character to level 17 and get gear that a 17th level character should have.

Necrovox |

With that build you won't survive to level 17. you do not do enough damage, you don't have enough hit points and your saves will suck.
you need good will saves and reflex saves for mummy's mask.
your race is sub opitmal for mummy's mask.Our group is Finishing the AP next week. I would advise doing a different AP Mummy's Mask is written to tell a story not for players want to play a character to level 17 and get gear that a 17th level character should have.
This confuses me - you're saying I'm suboptimal due to saves, which I don't see, I only get every save and Stalwart, and dodge bonuses to AC while being ranged... Gunslinger and Inquisitor cover all three saves, and I have a high dex and wisdom.
But the AP is to tell a story, so, how can things be suboptimal to the point of not viable? You didn't really give me any advice for how to remedy that other than don't play that, play another AP.

Necrovox |

Oh... The legendary Black Blood Troll! I've been a fan of your posts.
Essentially I wanted to be a crossbow wielding undead slayer. I like hybrids, inquisitor seemed like a good fit with bane and all. I'll never get to play in Carrion Crown so this seemed like second best AP for this character.
Other idea was a Khopesh wielding magus or fighter.

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Well, thank you!
Now, you may get more out of a Slayer, or Ranger.
I would ask your DM, if you can get a Guided Crossbow.
The Corpse Hunter is a fitting archetype.
Also, I would go Vetala-Born Dhampir, as the penalty to Int, is easier to deal with, than the penalty to Con. That, and the bonus to Dex and Wis work better for the build.

Necrovox |

I'm asking about guided right now. I read a thread you posted in a while back where there was no general consensus.
Corpse hunter ignores the fact that undead are immune to ability damage.
And Corpse Hunters only get half the favored enemy bonus of other rangers (who get 5 favored enemies, and can make their highest enemy a +10)... So I don't know if this is an oversight or if Paizo really thought some low level cleric spells was worth losing 4 favored enemies and an ability that RAW doesn't even work.

Necrovox |

What about Grave Warden Stalker 2 Errata'd Corpse Hunter/Divine Tracker Ranger? Or is there a more fitting archetype for this AP (Urban Ranger etc.) than that combo? I know if this were Carrion Crown I'd do fine haha, this way I'm full BAB, can slap some holy water on a weapon as a swift (I don't think Rangers get many swift actions). Only downside to that is it has to be a melee weapon. Which isn't a big deal.
As a Divine Tracker of Pharasma I'd take healing and death blessings.
This IS assuming we can't get the inquisitor to work in some fashion.
I can replicate the kinslayer's undead sense ability (which I think is AWESOME) through Eerie Sense feat.

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You don't need Grave Warden.
If you want to blast with Holy Water, nab a Water Scorpion, and super soak your enemies.
Divine Tracker is decent. It stacks with Trapper, if you want to have Trapfinding, and go spelless.

Necrovox |

That water scorpion is pretty cool.
My DM didn't know what to think of guided.
Another idea I guess could be 5 Gunslinger (Bolt Ace)/Ranger (Corpse Hunter, Something to replace Wild Empathy which doesn't fit character idea, and ACs seem to be s*~~ in every campaign I've seen), since I just realized that Disrupt Control works on ranged attacks. This way I can spend grit to hit touch AC, get DEX to damage, ignore rapid reload by picking up all my Xbox feats through Ranger Fighting style and save my normal feats for the more fun s@$~. Like Eerie Sense.

Necrovox |

By the way, how did the Guided enchantment fly with your DM?
He ruled it would work for damage. He also said he'd let me use magic items and feats for bows can work for xbow, within reason, which he trusts my judgment.
On the note of Judgment, I saw the Grave Warden's Bandoleer and fell in love, so I think I will go one level of Cleric (Crusader or Theologian) for channeling, pick up Channeling Scourge, and possibly Cleansing Burst. Sacred Conduit trait, etc... Do channeling inquisitors work well? And will that be worth it in this AP?
Rest Inquisitor (Kinslayer) maybe a level or two of Ranger (Corpse Hunter). We're doing alternate multiclass rules from unchained, so multiclassing to pick up channeling isn't going to hurt my BAB, only my spellcasting and feature progression, but is inquisitor even that much of a caster?