| haremlord |
I've gone through many posts on the board, but I can't find any that talk about the Share Spells feature for Familiars (not Animal Companions or Eidolons, but Familiars).
Familiars
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
vs
Animal Companions
Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Since Animal Companion's Share Spells specifies that you cannot share abilities that are not spells, but the Familiar's version does not, does that mean you CAN share abilities that are not spells? I assume that even if a Supernatural ability is similar to a spell (specifically the Many Forms Archmage power, which allows you to change your form like Alter Self or Polymorph), that wouldn't count, but would a Spell-like ability?
Side question, in order to give your familiar the Improved Spell Sharing teamwork feat, is the only way to swap out one of their normal feats? What about the prereq of an ability to acquire a companion?
Nefreet
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I assume the additional text exists for the Druid because people might have tried to claim that Wildshape could be shared with their Animal Companion, since it functions like the spell Beast Shape.
The omission of that text from the Familiar section is not permissive. You can still only share "spells" with your Familiar, because that's what the ability states you can do.
| haremlord |
I assume the additional text exists for the Druid because people might have tried to claim that Wildshape could be shared with their Animal Companion, since it functions like the spell Beast Shape.
The omission of that text from the Familiar section is not permissive. You can still only share "spells" with your Familiar, because that's what the ability states you can do.
Is it like that FAQ answer where spell-like abilities are only like spells when they are specific (i.e., Dimensional Agility)? So if Share Spells said that you could Share Dimension Door it would allow for a Dimension Door spell-like ability, but since it's Share Spells (general, not specific) that they don't work?
As it turns out, the stuff I was planning on doing for the character I was building are mostly Supernatural abilities anyway (specifically, Many Forms and Eldritch Flight by tier 6), but I was still curious.
Although, his Augment Transmutation class ability IS spell-like. Sure, it can already be used on another target, but I was hoping with Improved Spell Sharing I could share it.
| Dave Justus |
Nefreet wrote:I assume the additional text exists for the Druid because people might have tried to claim that Wildshape could be shared with their Animal Companion, since it functions like the spell Beast Shape.
The omission of that text from the Familiar section is not permissive. You can still only share "spells" with your Familiar, because that's what the ability states you can do.
Is it like that FAQ answer where spell-like abilities are only like spells when they are specific (i.e., Dimensional Agility)? So if Share Spells said that you could Share Dimension Door it would allow for a Dimension Door spell-like ability, but since it's Share Spells (general, not specific) that they don't work?
As it turns out, the stuff I was planning on doing for the character I was building are mostly Supernatural abilities anyway (specifically, Many Forms and Eldritch Flight by tier 6), but I was still curious.
Although, his Augment Transmutation class ability IS spell-like. Sure, it can already be used on another target, but I was hoping with Improved Spell Sharing I could share it.
No it isn't like that at all. Clarifying text in one place does not imply that the lack of clarifying text in another place has special meaning. You can share spells. Not supernatural abilities, not spell-like abilities, spells.
claudekennilol
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No, your companion cannot choose this. This feat is intended for hunters to use with their companions as they automatically share all their teamwork feats with their companion starting at level three (and the companion explicitly does not have to qualify for the feat). (who knows, this may be addressed in the errata so that companions will be able to choose this, but as mentioned it works most easily for hunters)
Another way is to ride your companion and place a Horsemaster's Saddle on it and ride it.
Third way I can think of is a Hand of Glory slotted with a Ring of Tactical Precision (costs 20k combined for both and there are much better uses for that ring).
A cavalier could take it as one of his Tactician feats and then share it with all allies (so that would include your pet) within range. Any archetypes that pretend to be cavaliers (with regard to tactician) for any other class would obviously work, too.
I'm sure I'm missing some, but those are what I can think of offhand.
| Gisher |
Ok. Thanks! :)
now, what about the Improved Spell Sharing feat? :D In order to give your familiar the Improved Spell Sharing teamwork feat, is the only way to swap out one of their normal feats? What about the prereq of an ability to acquire a companion?
In addition to the Improved Spell Sharing (teamwork) feat from the ACG, there is the Improved Share Spells (general) feat from the APG. It is easy to get them confused.
| haremlord |
I know about the two feats. I've been debating both. The problem is I don't have the Spellcraft for Improved Share Spells (8th level character), but I can make room for the other.
Improved Spell Sharing (Teamwork)
Your link with your companion creature allows you to share your magic with it.Prerequisite: Ability to acquire an animal companion, eidolon, familiar, or special mount.
Benefit: When you are adjacent to or sharing a square with your companion creature and that companion creature has this feat, you can cast a spell on yourself and divide the duration evenly between yourself and the companion creature. You can use this feat only on spells with a duration of at least 2 rounds. For example, you could cast bull's strength on yourself, and instead of the spell lasting 1 minute per level on yourself, it lasts 5 rounds per level on yourself and 5 rounds per level on your companion.
Once the spell is cast, you and the companion creature can move farther apart without ending the effect.
Yes, it was intended for Hunters, they mention familiars as well, however.
| Dave Justus |
I know about the two feats. I've been debating both. The problem is I don't have the Spellcraft for Improved Share Spells (8th level character), but I can make room for the other.
http://paizo.com/pathfinderRPG/prd/advancedClassGuide/feats.html wrote:Yes, it was intended for Hunters, they mention familiars as well, however.
Improved Spell Sharing (Teamwork)
Your link with your companion creature allows you to share your magic with it.Prerequisite: Ability to acquire an animal companion, eidolon, familiar, or special mount.
Benefit: When you are adjacent to or sharing a square with your companion creature and that companion creature has this feat, you can cast a spell on yourself and divide the duration evenly between yourself and the companion creature. You can use this feat only on spells with a duration of at least 2 rounds. For example, you could cast bull's strength on yourself, and instead of the spell lasting 1 minute per level on yourself, it lasts 5 rounds per level on yourself and 5 rounds per level on your companion.
Once the spell is cast, you and the companion creature can move farther apart without ending the effect.
Familiars can, with GMs permission, trade feats they start with for ones they qualify for. Additionally, there are a few other ways, Valet archetype being a prime example, for a familiar to utilize certain feats belonging to the master.
| Dave Justus |
Technically I suppose not. I didn't think about that part of the feat.
As it is written, I would suppose that only hunters and cavaliers (who don't have spells) would be able to grant this feat to an animal companion, which seems stupid to me.
I would personally rule the prereq to be 'have the ability to acquire' or 'be' an AC, eidolon or familiar.