Weapon Proficency: Improvised?


Rules Questions


So I was just thinking about it, but is there a specific category for improvised weapons? Do they all default to just "Improvised" or do each improvised weapon align with a real weapon of similar design/size? Say for example I take Weapon Proficiency: Light Mace and catch-off guard. So long as my improvised weapon isn't a big heavy stick, does my Weapon Proficiency apply to my now improvised Light Mace?

Grand Lodge

The category is "Improvised".

All improvised weapons deal damage of an appropriate comparable weapon of the same relative size and damage potential.

They do not function as that weapon. Only as an improvised weapon.
They just use the same damage die.

You will need the Catch-Off Guard feat, the Throw Anything feat, or similar feat/ability to off set penalties.


Alright, so here's the other reason I wanna know:

I'm still working with an unchained Makeshift Scrapper Rogue in a setting were openly carrying weapons isn't allowed. Could I possibly used my Finesse training for Improvised weapons? This way I could get my full fineness as say, an ale bottle (More or less a light mace)? Or a broken bottle (Something akin to a dagger?)


In such a setting I would take Improved Unarmed Strike, or a level or Brawler or Monk.

Scarab Sages

If there is a specific improvised weapon that you normally use, such as with the Humble Beginnings trait, then you could specify that as one of your weapons for finesse training, assuming the GM rules that it is a light weapon.

Grand Lodge

Fist2Jaw wrote:
So I was just thinking about it, but is there a specific category for improvised weapons? Do they all default to just "Improvised" or do each improvised weapon align with a real weapon of similar design/size? Say for example I take Weapon Proficiency: Light Mace and catch-off guard. So long as my improvised weapon isn't a big heavy stick, does my Weapon Proficiency apply to my now improvised Light Mace?

If you were proficient in whatever you were using as a weapon, it would no longer be improvised.

The Catch Off Guard feat is simply a recreation of a typical Jackie Chan move in which he grabs something that's not a general weapon and goes to town with it. bar stool, toilet seat, ceiling fan, etc.


RAW, I don't know. Practically speaking, talk to your GM. If it were me, I would say to specify light improvised weapon of a single damage type.

Dark Archive

RAW this would only work with something like the combat scabbard as far as I can tell. I ran a character like this once, but he threw arrows(which are explicitly treated as tiny daggers when used for melee/thrown) so there wasn't a problem.

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