Humorous moments in Rise of the Runelords [spoilers possible]


Rise of the Runelords


I could have sworn there was a humorous moments thread for Runelords but a search failed to find it so...

This one kind of disrupted the game for a good five minutes. And it may have started a running gag.

You see, the group realized something was up with the Shrink Room in Book 4 of RotRL. Not knowing if the rogue successfully disarmed the trap (nope!) they contemplated how to trigger it. Finally they decided on a Summons.

But the Sorceress didn't quite feel like giving up a level 2 spell... and also had Mount. So she summoned a pony into the room... which promptly shrank and started to vomit. And then was splatted by the Giant.

Cue My Little Pony jokes... including someone sketching a dead (flattened) horse into the scene using Roll20... and the ongoing suggestion by the Ranger "why don't you just summon another horse to go into the next room?" :D

(On a related note, having summoned an ice elemental and an ankylosaurus to fight the stone golem... and having rounds of spell left, they used those to enter the next room and did trigger the zombies. That's where we ended. Still, sending in the pony is going to be the next running gag, I suspect. ;)


Is this the thread you're thinking of?

http://paizo.com/threads/rzs2qkrt?Spoilers-Funny-Rise-of-the-Runelords-Mome nts

My players are pretty hopeless with traps, and I honestly love them for it. They walked right into the shrink room trap in my game. The only one who actually failed the save, however, was the halfling bard. And as it turned out he was ecstatic about the size reduction. More Dex and higher AC? My player hoped that the effect was permanent! Reduced weapon die? What's a weapon die? He's a halfling bard.


2 people marked this as a favorite.

When Shayliss Vender had seduced one of my extremely willing party members, two of his friends decided to follow them and see what they were up to. They waited for a couple of minutes at the corner when they saw them enter Ven's General Store. Right when they decided they had been long enough and went to investigate, Ven Vinder walked up to the Store.

Realising their friend might be in quite the predicament there, they quickly went in after Ven and their excessively high Perception roll allowed them to notice a very suspicious moaning sound coming from the cellar below. Ven, failing his Perception checks time and time again, was completely oblivious to this. Still working out how to save their friend from this interesting situation, the two players started bargaining with Ven, with one of them faking a nasty cough whenever a particularly loud moan rose up from below.

When the players asked to see Ven's store of alcoholic beverages, however, Ven moved towards the cellar door to show them his excessive stock of fine wine. Luckily, they managed to convince him just before he opened the door to the cellar that they were really looking for something a bit stronger. Failing his Sense Motive check against their obvious Bluff, Ven then pulled up a bottle of fine whiskey from below the counter. Requesting a sample before they actually purchased such an expensive liquid (50g a bottle), Ven, who was actually quite enjoying the company, poured the three of them a glass.

While slowly sipping their glasses of whiskey, the two players bartered back and forth with Ven, trying to grab a hold of any conversational hooks they could find to keep the discussion going and to keep Ven's mind away from the awkward noises coming from the cellar. Eventually, they came to the subject of Ven's other daughter, Katrine, and her -- at least in Ven's mind -- scandalous relationship with the lumberjack.

Salvation came when one of the players managed to get Ven so riled up about this that the two of them ran out towards the lumber mill to teach the guy a lesson. When they were far enough away from Ven's store, the players managed to relax the tension somewhat and actually convinced Ven that maybe punching the guy's face in was really not such a good idea. Meanwhile, this did allow their friend to end his business in the cellar and quickly escape the store, but not before noticing three empty whiskey glasses on the counter that had not been there when they entered...


1 person marked this as a favorite.

The history of Nurr, the ninja.

Had a new (to the group, been playing with him for a decade) player join the party just after the goblin raid in Sandpoint, a ninja who hid in the shadows and picked off a couple goblins during the raid. When he saw the party enter the Rusty Dragon, he decided to follow them. He walked up to their table as they sat around drinking and said "Hello, I'm Nurr. I'm a ninja!" Everyone ignored him. The next day the party went on the boar hunt. Nurr followed the party, not even trying to hide. Everyone ignored him.

Nurr was walking down the street when a woman holding 2 children approached him, claiming there was a goblin in her sons closet, and her husband had gone in to root it out, but had not come out in some time. Nurr went in to investigate, finding the husband dead, and a goblin jumped out of the hole and attacked him. Nurr attempted to attack the goblin with his katana, dropped his sword, and ran away. Out in the street he ran into a couple of party members, and asked them to retrieve his sword, not mentioning the goblin. One of the party members retrieved the sword, and attempted to sell it, but as Nurr was known around town by everyone apparantly, no one would buy his distinct sword.

At thistletop, the party found a chest that seemed to be trapped, so they asked Nurr to disarm it. He did not have the disable skill (as a ninja), but he tried anyway and ended up poisoning himself.

The party was also planning on sending Nurr ahead to scout, until he admitted he had no stealth skills either. Apparantly he spent all of his points in Knowledge skills.

Nurr bought a safe to put in his hut in Sandpoint. The safe cost more than his hut, and he filled it with all of the copper coins the party aquired, having traded his gold and silver for the partys copper coins.

During the Haunted House, Nurr decided to take the full length mirror from the attic, then ran with it, following the rest of the party and Iesha. At the slope leading to BBEGs room, he was the only character to fail his acrobatics check. He fell down the ramp and shattered the mirror.

RIP Nurr, killed by the Skinsaw man shortly after. Worst/Best ninja ever. Also, the coins are still in his safe, because he didn't tell anyone where he lived, and no one cared enough to follow him.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
elcaleeb wrote:


The party was also planning on sending Nurr ahead to scout, until he admitted he had no stealth skills either. Apparantly he spent all of his points in Knowledge skills.

This is fascinating to me. Who makes a ninja that has no ranks in Stealth?!?

Sovereign Court

Misroi wrote:
elcaleeb wrote:


The party was also planning on sending Nurr ahead to scout, until he admitted he had no stealth skills either. Apparantly he spent all of his points in Knowledge skills.
This is fascinating to me. Who makes a ninja that has no ranks in Stealth?!?

The same ninja whose introduction includes "I'm a ninja".

Dark Archive

Pathfinder Adventure Path Subscriber
Mad Alchemist wrote:
Misroi wrote:
elcaleeb wrote:


The party was also planning on sending Nurr ahead to scout, until he admitted he had no stealth skills either. Apparantly he spent all of his points in Knowledge skills.
This is fascinating to me. Who makes a ninja that has no ranks in Stealth?!?
The same ninja whose introduction includes "I'm a ninja".

Touche!


3 people marked this as a favorite.

I was all set to drop a very hungry Greater Barghest on an unsuspecting party when bam. Our Inquisitor gets a 30 perception check with a natural 20. I make a stealth check against that and roll pretty low, so I let her hear something breathing in the room. Our Rogue without any prompting decides to UMD a 'see invisibility' scroll and notices the Barghest hanging up on the ceiling.

Since he's already been compromised, he resorts to trying to bargain. Our sorcerer's player has an inexplicable knack for saying exactly the right thing combined with a massive Bluff check to back it up. For example, back during the boar hunt he tells Aldern 'I know exactly what you're up to.' without really knowing anything other than he thinks the noble is acting a little sketchy. He creeped the guy right out and will be facing further scrutiny as a result.

Back to Malfeshnekor. The sorcerer tells him that the party is here to free a powerful being that they heard is trapped here. Mal rolls a natural 1 on his sense motive check. He figures that the party is with Nuala and begins to share his plans for revenge once he is freed. Our Archeologist Bard was even able to pump him for some first-hand information on Karzoug and Alaznist, as well as Thassilon in general.

I swear I rolled like 3 ones and twos for his Sense Motive checks while this was all going on. Its a much different fight when he doesn't start with his buffs active. I got to practice my Shere Khan voice a little, and everyone had a good time. I just feel a little sorry for my monsters some times. :)


1 person marked this as a favorite.

Mokmurian fell.

His problems were multitude. First... he used magic to seal off the other route in. Specifically, Wall of Stone. He really should have intermingled some Walls of Iron in there because one Stone Shape and you suddenly hear "oh [censored]" by Mokmurian (who promptly tossed a Fog Cloud on the new entrance).

Second, someone had a Staff of Heaven and Earth. Gee, I wonder why that was added to the campaign. ;) Fog Cloud and Solid Fog was swept away with Gusts of Wind... and disadvantaged Mokmurian in that he was casting ineffectual spells which ended up giving the players time to cast buffs (while the Eldritch Knight was playing with the Staff).

The fun bit though? When the Halfling Cleric cast Summon Monster VII - a Celestial T-Rex. And then burned a Hero Point to climb onto her back and ride her into battle.

The truly amusing bit? When the Sorceress cast Telekinetic Charge to get the T-Rex (and halfling rider) through the Solid Fog and into the main room.

And then, alas, tragedy struck. The Sorceress was able to enter into the room and hit Mokmurian with Feeblemind.

He failed the Save by 2. But hey, I'd enhanced Mokmurian with Mythic! So one roll of a Mythic Surge later... and I roll a 1. Yup, Mokmurian turned into a dunce. The three Hounds in the next room did manage to cause the EK some grief and help Mokmurian survive a bit longer... but after Sue the T-Rex (well, that's the name I gave her, I think the halfling's player was calling her Cuddles or something like that) bit and grappled a Feebleminded Mokmurian...

I will say this. Only two players got hurt (those Hounds were using Vital Strike to get through the EK's Stoneskin while Mokmurian did hit the T-Rex, the cleric, and the EK with a Quickened Scorching Ray), but they felt the fight was quite difficult (especially as my upgraded Mokmurian had over 350 hit points) and the fight DID last for six rounds (two of those involving fog clouds of some kind)). And they had a lot of fun. :)

The only thing which would have made it more amusing is if the halfling had been wearing a leather trenchcoat. ;) ("Dead Beat" by Jim Butcher, for those wondering at the references.)


1 person marked this as a favorite.

I like Cuddles more:-)

But then my wife had a poodle named Cuddles :-)


1 person marked this as a favorite.

I had a dog named Tarrasque, try explain that name to non gaming people....

On another note, and i´m still far away from that, why did you pump up Mokmurian with Mythic?

Sczarni

In our roll20 game, a running gag has started about the caster wearing Salon Robes. We have just ed started (session 3 was last night) so we should have plenty more to come.


Demonknight wrote:

I had a dog named Tarrasque, try explain that name to non gaming people....

On another note, and i´m still far away from that, why did you pump up Mokmurian with Mythic?

Because I integrated Mythic into the game. They currently have 2 Mythic Tiers (and I've done several modifications, such as the Mythic Archmage abilities (except for Mage Strike) are now Standard Actions, and no "rest one hour for one Mythic to regain all spells" or "extra standard action for one Mythic").

Due to the high rolled stats, I already boost everything's stats by +3 per stat. Thanks to that, and to Mythic, Mokmurian lasted in four rounds of direct combat (though if the Hounds hadn't showed, it probably would have been three or two rounds).

I did decide that just as he couldn't cast spells while Feebleminded, he also couldn't use Mythic to cast any spell. It just made sense. With his magic, Mokmurian probably would have done some significant damage (disintegrate would probably have taken out Cuddles within two rounds).

And hey. The most important thing is for the game to be fun. While I barely scratched the PCs, the fact the fight lasted for six rounds (four of actual combat) and used up a decent amount of resources... well, they felt challenged anyway. :) And had a blast as only those people who summon a T-Rex and ride it into battle can! ^^ (I can so see the Cleric using Summon Monster IX eventually to bring several Celestial T-Rexes into battle with the PCs on Dino-back to fight Karzoug...)


1 person marked this as a favorite.

I wonder how much it would cost to commission artwork for a Celestial T-Rex:-D

I imagine a T-Rex with silvery scales, tiny, tiny wings and a halo, maybe wearing a toga and playing a little harp, but that might be too silly, even for me:-p


2 people marked this as a favorite.
Tangent101 wrote:
And had a blast as only those people who summon a T-Rex and ride it into battle can! ^^ (I can so see the Cleric using Summon Monster IX eventually to bring several Celestial T-Rexes into battle with the PCs on Dino-back to fight Karzoug...)

And that's a tale that the bards will sing about!

Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / Humorous moments in Rise of the Runelords [spoilers possible] All Messageboards

Want to post a reply? Sign in.