Necro_y2k
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Hi, first i want to apologize for my shitty English.
I want to share with you the awesome end of session I had last Saturday.
I'm the DM, I changed the Vordakai spell lists and tactics little bit to match with the exploits that V has learned from the party in the last months.
The party lvl 9:
fighter tank
witch
ranged cleric with dog companion
druid with a lion
The fighter opened the door, they saw across the hall the throne of bones, V was there, he said some words and the combat begins. Fighter and dog try double moves across the hall to get near V.
witch casts Haste and moves a bit forward.
a are of green smoke appears centered in the door and spreading, affecting the casters, healers, and lion, druid was immune (cloudkill).
the group in the back casts buff and early spells.
fighter and dog fails the will saves, V on the throne was a major image.
lion runs forwards.
V was over the edge of the door, vanished and flying, he descends over the witch and casts slay living, witch succeeds the saving throw.
every one realized the chair one was a image and rush to the back entering the cloudkill, that already have affected the backwards group several times.
V get hit a couple of times. V controls the fighter with dominate person, and orders to kill the cleric firsts and the druid next. (The fighter is a destruction machine).
after that all was blood and darkness.
Druid manage to go away taking the lion with her, witch, dog and cleric died, fighter has +3 on will saves, and dominates lats 9 days!. He is a perpetual slave.
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druid was in animal form roc, flying to centaurs tribe when a animal messenger approaches with the war warning on Tatzlford.
goes to the capitol city, informs, I added a custom NPC druid several months ago(to add some background of the histories on the first book), so they both went into roc mode and carried the lion, akiros, kesten, mikmek and jhod kavken flying to tatlzford. and ordered the militia to rush on the same way.
They reach tatzford, they met the new characters of the two player with fallen ones(palacleric and necromancer(thats gonna be fun :p)). They had replacements PC's for just in case :p. the third played used the other druid stats.
they won the battle of tatzlford easily, and the necromancer raised all the six trolls.
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"Suddenly the whisper of the townsfolk rises in screams of terror when a massive black shape crosses the full moon on the dark night. The flying shape iluminates (light spell lv1) they see a skeletal linnorm crag flying to them, over it is a black shape, a red light can be seen in the center of his head, in one of his claws a silverish humanoid form shines."(the fighter and his mitrhil fullplate).
end of session
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i wanted to give a twist, in the other case the next session could be equal than the last only with new characters, V is intelligent and overconfident, in the book he says that he doesn't abandon his lair. But I preferred the cool factor, and i can think of a end of session better than this, i am wishing to have taken pictures of my player faces in that exact moment, jajaja.
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I don't believe that its legal to raise the craig linnorm, i didn't look at the rules yet, but it will be an epic battle. Linnorm + Big V + Fighter VS. party + 4 NPC's same lvl + 6 fast zombie trolls
My players are very exited about this.
And if the things are going too crude I can get into scene the militia from capitol city arriving the battle. But a deux ex machina always has a bittersweet flavor that i prefer to avoid.
what do you think about all of this?
do you have some additional ideas o recommendations to offer me?
Thank you for reading my wall of text.
C-ya.
| pennywit |
This is quite good ... and a much better denouement than my own Vordakai.
That's actually something I didn't like about the vanilla Vordakai. He makes Varnhold vanish, then he harasses the players with a couple critters ... and then he spends the rest of the adventure hanging out in his tomb until the players come get him. I think that once he eats some Varnhold brains, he ought to get up and start making trouble in the Stolen Lands.
| Spatula |
This is quite good ... and a much better denouement than my own Vordakai.
That's actually something I didn't like about the vanilla Vordakai. He makes Varnhold vanish, then he harasses the players with a couple critters ... and then he spends the rest of the adventure hanging out in his tomb until the players come get him. I think that once he eats some Varnhold brains, he ought to get up and start making trouble in the Stolen Lands.
It's not just Vordekai; most of the chapter villains do the same thing - Stag Lord, Hargulka, Drelev, Irovetti... Nyrissa in chapter 6 is the only one that tries to keep the pressure on.
| pennywit |
pennywit wrote:It's not just Vordekai; most of the chapter villains do the same thing - Stag Lord, Hargulka, Drelev, Irovetti... Nyrissa in chapter 6 is the only one that tries to keep the pressure on.This is quite good ... and a much better denouement than my own Vordakai.
That's actually something I didn't like about the vanilla Vordakai. He makes Varnhold vanish, then he harasses the players with a couple critters ... and then he spends the rest of the adventure hanging out in his tomb until the players come get him. I think that once he eats some Varnhold brains, he ought to get up and start making trouble in the Stolen Lands.
Trust me. I've noticed that, and I've tried to rectify it. IMC, I kept the Stag Lord in his crypt, but his lieutenants made trouble for the PCS. I also ran a variant of Hargulka's Monster Kingdom, and my Vordakai had agents and henchmen all over the place making trouble for my players.
| pennywit |
By the way, I think your endgame structure there is a great one, and one that should be utilized often in PF. Your players confront the bad guy in his place of power. Rather than stay in his place of power and fight to the bitter end, he escapes .... and resolves to throw down the PCs in THEIR place of power!!