Multiplying Damage on Non-Standard Attacks


Rules Questions


Wondering how it all works out with say a gunslinger's Dead Shot or the Pummeling Style Feat... Both are very specific in how they get a critical hit but not what the effects of that hit are. The exception in the rule book under Combat Section: Damage says "Extra damage dice over and above a weapon's normal damage are never multiplied." But I am considering a whole attack's damage for a critical hit, not a weapons right?

Was this meant to refer specifically to precision damage and weapon properties such as the exception under Critical hits or does it apply to these non-standard attacks confirming critical hits as well?

Sczarni

It applies to "extra dice" such as Sneak Attack, Alchemist Bombs, Flaming, and such.

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