
Antariuk |

So I am working on a Diviner wizard for a PbP-game, using the Foresight Subschool from the APG because I think the resulting character is pure awesome. The plan is to make the character a specialist and buffer, not so much a damagedealer (battlefield control will be shared with a druid character).
Now, what interesting or unusual divination spells are there that I might be interested in? I know the ones from the official PRD pretty well, but are there any in the companions, camapgin setting books, or from 3rd-party materials (GM allowed such materials in his game)? Any suggestions are greatly appreciated!

Akerlof |
I'm trying to remember the names, but there are a couple good ones in the PFS Primer, I think. I just moved and can't find my books to check just now.
One lets you skim through a book as if you had spent an hour reading it.
The cooler one pulls information from all the world's libraries on a specific piece of information into a blank book. You can then spend 1 round/level studying that to get +1/round spent on a knowledge check.

thunderbeard |
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Detect Thoughts. Anticipate Peril. Carrion Compass. Create Treasure Map. Share Memory. Arcane Sight. Seek Thoughts. Arcane Eye. NAMED BULLET. Telepathic Bond. Blood Biography. Prying Eyes. Telepathic Bond. Battlemind Link. Greater Arcane Sight. Greater Named Bullet. Greater Scrying. Moment of Prescience. Prediction of Failure. Foresight.
EDIT: Oh wait, those are all on the SRD. Named Bullet is absolutely amazing for any ranged ally with critical feats, though—you're essentially doubling their per-round damage output.

Akerlof |
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Page-Bound Epiphany is the second spell I mentioned that helps you on knowledge checks.
Kreighton's Perusal is the other one.
Other cool spells are:
Cultural Adaptation from Humans of Golarian, which allows you to speak a language with a native accent.
Sure Casting from the Pathfinder Society Primer, gives your next spell a +5 bonus to overcoming SR.
Aram Zey's Focus from the Pathfinder Society's Field Guide gives you trapfinding and bonuses to disable device for a minute/level.
Twisted Futures from the Gian Slayer's Handbook prevents the target from using "roll twice (or more) and take the better result" abilities.

Antariuk |

Thanks for the suggestions guys! Totally forgot to check out the Archives of Nethys, and yes, Twisted Future looks pretty awesome - although I'm not sure if I should mention that specific spell to my GM since it'd wreck my diviner's day pretty thoroughly (Prescience is explicitly mentioned).
@thunderbeard: I totally overlooked Named Bullet, so no worries about repeating spells from the official SRD. Thanks :)

Antariuk |

Well my problem is I don't know quite what we'll be getting into. It's a homebrew world and we'll start in the setting's Arabia (deserts, djinnis, scantly dressed princesses) and the rest is still up in the air. There are all kinds of lands and terrains, and we know the main plot will be about the descendants of some really evil people (only they forgot a lot of stuff and might accidentally set off some evil artifacts and stuff that's lying around).
But for the purpose of gathering interesting spells for other folks interested in playing a diviner, I guess Awaken the Devoured will find a fan or two :)