| Pipquick GoldTuft |
If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by a sphere takes 2d6 points of bludgeoning damage (no save) and takes a -4 penalty on the saving throw against the sphere's fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target's space. You may aim more than one sphere at the same target.
Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. Despite stemming from separate spheres, all of the fire damage is added together after the saves have been made, and fire resistance is applied only once.
Assume all four spheres are targeted at one individual with a group of six. All spheres hit the same individual and he sustains 8d6 points of bludgeoning damage. The four spheres explode and engulf all six members of the group and each individual must make four separate Reflex saves or sustain 24d6, but how many times?
Am I correct in this assumption; the targeted individual makes four Reflex saves with a -4 penalty. Let’s assume everyone in the group fails on three saves and succeeds on one. Does each individual sustain:
72d6 (24x3) for the failed saves and 12d6 (24/2) for the successful save for a total of 84d6 fire damage, reduced by fire resistance (if any). Or am I totally misunderstand how this spell’s damage is calculated.
Thank you.
| Jeraa |
Each sphere gets a separate Reflex save and deals 6d6 fire damage.You only add the damage together after you roll the saving throw.
If you fail 3 saves and make 1save, you take 6d6+6d6+6d6+(6d6/2) fire damage. The spell will do at most 24d6 (not including anything that may boost that) if you target them with all 4 spheres.
Had they made all of their saves, each fireballs damage would be (6d6/2) fire, or 24d6/2 fire damage total.
StabbittyDoom
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Not sure how you're getting above 24d6 fire. There are 4 spheres, 6d6 each. You deal the bludgeoning immediately, like normal. For the fire, roll all the saves, determine how much damage they would take separately for each 6d6. But then apply all four damage totals together as one total rather than as four separate totals.
So if they save once out of four times and don't have evasion, they would take 6d6 + 6d6 + 6d6 ⇒ (4, 1, 5, 4, 2, 2) + (5, 5, 5, 6, 4, 5) + (4, 3, 6, 6, 5, 3) = 75 + half of 6d6 ⇒ (2, 5, 6, 3, 5, 4) = 25 for a total of 87 fire damage. Without the special rule for this spell, this would instead deal 18, 30, 27, then 12. If the foe had 30 fire resist then the latter would deal 0 damage instead of 57!
| DM_Blake |
What the spell is telling you to do is the following:
Figure out one meteor at a time. Determine who it hits. Roll the bludgeoning damage and apply it right now (DR vs. Bludgeoning can apply). Now roll its fire damage. Roll REF saves for each target in the area of effect. Write down (but do not yet apply) the fire damage for each target.
Repeat for all the rest of the meteors, doing each one separately, writing down and adding up the damage each target takes.
When you're done with that, no more meteors, now you apply the total fire damage to each individual (their totals are probably different depending on who got hit by which meteors, who made saves, who failed saves, etc.). For each target, you apply HIS specific total damage and subtract any fire resistance add fire vulnerability at this time too - but only subtract/add this one time against the total fire damage.
Aroyar Sunner the Evoker
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In your example, the one targeted takes the 8d6 bludgeoning damage and yes, make four Reflex saves at -4.
If everyone in that group is subject to the four spheres and they all fail three saves and make one save, then they each take 6d6+6d6+6d6+6d6 (1/2 result of this calculation), minus fire resistance (if any), which is only applied once to this total.
Assume result is 20 for each 6d6, so the individuals in that group take 20+20+20+10 = 70.
Has fire resistance 30, takes 40.
Has vulnerability to fire, takes 105.