Harrow Bloodline's Harrowed Home... as a trap?


Rules Questions


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Okay, first of all...

Harrow Handbook wrote:
Harrowed Home (Sp): At 15th level, your otherworldly connection is so strong that your subconscious cleaves off a small portion of the Harrowed Realm for use as your own private sanctuary. Your harrowed home is created the first time you use this ability, and is decorated as a garish ref lection of your personality. Thereafter, you always visit this same home. You can place a portal to your harrowed home once every 24 hours, but placing a new portal destroys the previous one, and you can not move the entrance while you are inside. As long as you are not in your harrowed home, time ceases to pass for anything and anyone still in your pocket dimension; creatures cannot move, objects do not decay, and everything remains exactly the same as you left it the last time you visited the plane. Time continues as normal whenever you are inside your harrowed home. This ability is otherwise identical to mage’s magnificent mansion.

So, if you are not inside... is the portal then open? Could someone walk inside and instantly be frozen in time until you return?

Part of that question stems from it being otherwise identical to Mage's Magnificent Mansion which says the portal shuts when you enter... which is kind of confusing.

I realize it says on the mansion spell "only those you designate may enter" but could one say "Everyone is welcome"?


Anyone that can help me out here?


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"So, if you are not inside... is the portal then open? Could someone walk inside and instantly be frozen in time until you return? "

Looks like it. Anyone who walks in before you (i.e. anyone in the party) is in stasis until you enter, and they must enter before you because the door locks behind you.

"I realize it says on the mansion spell "only those you designate may enter" but could one say "Everyone is welcome"?"

I really don't see why you couldn't.

So yeah, looks like you could turn this class feature into an inescapable extradimensional prison... as long as you don't want to actually enter it again. That's actually a really interesting idea and one that I had never considered. Thanks for that.


Foe throw Kinetcist haha


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On the other hand, this sounds like an awesome idea for a dungeon...


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Arachnofiend wrote:
On the other hand, this sounds like an awesome idea for a dungeon...

"The sorcerer kneels and begins to cough up blood yet he also begins to cackle. 'You may think you have won this round, but you were doomed from the start.' And then he Plane Shifts away."


Using it to trap a boss out of time while you heal up the party was the first thing I thought of when I first got this book.

I'm not sure how my group would go with this one as far as GMs allowing it, and it is too high a level to often turn up in PFS, so I will probably never get to see it in action. But it is pretty entertaining a concept.


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can you open this in the air? would be funny to have just aton of rocks fall out of your house being pushed out onto someone

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