Alchemist / Feral mutagen


Rules Questions


I have a question concerning the "Feral mutagen" of the Alchemist.

Lets suppose the Alchemist has +6/+1 Base Attack.

What are the attack boni for claw 1, claw 2 and bite? Is it +6/+6/+6 ?

Do there any rules for two weapon fighting apply?


The claws and bite granted by Feral Mutagen are all primary natural attacks, and thus all use the highest base attack bonus (+6/+6/+6). Two weapon fighting rules do not apply to natural attacks.


Natural weapons are handled differently than manufactured weapons. When you make a full attack you can use all your natural attacks. Primary natural attacks are made at your highest BAB and gain your full Str bonus to dmg. Secondary natural attacks are made at your highest BAB but with a -5 penalty and only receive half your Str bonus to dmg.

The Alchemist's claws and bite from Feral Mutagen are primary natural attacks.

The Two-weapon fighting feat has no effect on natural attacks.


+6/+6/+6, yes.

TWFing does not apply here.

Iterative attacks do not apply either.

Note: if you use a weapon (such as an Unarmed Strike, which would let you keep your claw attacks), you take a -5 to all those Natural Attacks, and they only add half Str and Power Attack to damage.

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