Question About the Wish Spell


Rules Questions


So, to my recollection, it seems the Wish spell is nerfed compared to much older editions, but I may be remembering wrong (I do that, now and again).

I know it could duplicate the effects of an Earthquake spell, but could it cause an actual earthquake to strike a city? It'd be great if it could, because that's what I'm trying to throw out as an adventure hook for my group.

Silver Crusade Contributor

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You're the GM, right? Just assume the wish was properly worded. Or that the granting entity was feeling generous or (in the case of a glabrezu) cruelly malicious. Or use a miracle from a god of destruction.

Even in 3rd edition, I believe this still would have been "wishing for greater power", which is the GM's prerogative anyway. ^_^


Uuuuh... No doesn't seem like it, a Miracle however could, as such cataclysms are described as being within the powers of a god, so long as that god is kosher with it.

Know who really likes wrecking shit? Rovagug

Know who your big baddy should be a cleric of? Exactly :3

Liberty's Edge

I don't think Wish can duplicate the Earthquake spell, it's a level 8 Druid/Cleric spell, Wish can only duplicate Level 7 and Below (provided not part of opposition school) spells not on the Wizard/Sorcerer list.

Anyways, the Earthquake spells itself only affects an 80 foot radius spread, so to hit the entire city it would have to be a pretty darn small city.

As for doing more, probably not, doing anything beyond what the spell lists is subject to GM fiat, but considering that hitting an entire city would be more than what the 8th level spell could do, it would seem beyond the intended power of the spell.


Thanks, guys.

Dinosaurs.. could you link your website here? I'm considering a primitive world adventure and I like what work of yours I've seen when it comes to statting prehistoric thingies.


Why use a wizard or cleric? Use a Witch.
Grand Hex Natural Disaster states:

Quote:

A witch using this hex calls down the forces of nature to wreak havoc on an area.

Effect: This functions as a storm of vengeance combined with an earthquake that occurs on the second round of the effect (while acid is raining from the sky). A witch must concentrate for the duration of this effect. If disrupted, the effect immediately ends. A witch can only use this ability once per day.

/cevah


Cevah wrote:

Why use a wizard or cleric? Use a Witch.

Grand Hex Natural Disaster states:
Quote:

A witch using this hex calls down the forces of nature to wreak havoc on an area.

Effect: This functions as a storm of vengeance combined with an earthquake that occurs on the second round of the effect (while acid is raining from the sky). A witch must concentrate for the duration of this effect. If disrupted, the effect immediately ends. A witch can only use this ability once per day.

/cevah

That's still a pretty small area.

The best way to do stuff like this is either:

A.) Use Miracle instead (if it can protect from a natural disaster, it can cause one.). Requires the cooperation of a deity (it's a request, not simply a "Cast and done).

B.) Make a custom ritual-magic style spell that the BBEG has access to.

C.) Use Mythic Earthquake.

Spoiler:
Increase the damage dealt to structures by 10 points of damage per tier. Increase the damage dealt by cave-ins and landslides to 10d8 points of damage. Increase the damage dealt to those pinned beneath rubble to 1d10 points per minute. Add your tier to the DC of concentration checks and Constitution checks attempted as a consequence of this spell.

Augmented (8th): If you expend two uses of mythic power, the spell lasts for an additional round and the spread's radius increases by 20 feet. Each round this spell is in effect, on your turn you may expend one use of mythic power to continue its duration for 1 round and increase its radius by another 20 feet.

Starts as a 100 ft. spread, and increases by 20 feet every round until you run out of Mythic Power or stop.

Assuming a Tier 10 character with Extra Mythic Power, you have 25 MP.

Assuming you have some way to Widen the spell, you have an initial 200 ft. spread for 2 MP.

Then 1 MP per round for 23 rounds makes that end up at 660 feet.

Maybe not enough to outright destroy the city, but enough to destroy, say, the palace and a HUGE amount of the surrounding area in a very cinematic fashion. Just every 6 seconds, another 20 foot ring around the city is crushed.

Of course if we're talking Mythic, a 20 MP version of Terraform could transform a 1-mile radius into something resembling the Plane of Fire for a month per level, instantaneously.

Or, if you just want to kill the PEOPLE, not the buildings, Mythic Baleful Polymorph can turn everyone under 8 HD in a 1 mile radius into fuzzy bunny rabbits or some such for 4 MP. A few castings of that and most of the city is gone.


Rynjin wrote:
Cevah wrote:

Why use a wizard or cleric? Use a Witch.

Grand Hex Natural Disaster states:
Quote:

A witch using this hex calls down the forces of nature to wreak havoc on an area.

Effect: This functions as a storm of vengeance combined with an earthquake that occurs on the second round of the effect (while acid is raining from the sky). A witch must concentrate for the duration of this effect. If disrupted, the effect immediately ends. A witch can only use this ability once per day.

/cevah
That's still a pretty small area.

By the way, the hex is not as small as you think.

Storm of Vengeance has Effect 360-ft.-radius storm cloud
That is wider that two football fields placed end-to-end.

Earthquake has Area 80-ft.-radius spread (S)

It can be argued that the Earthquake's area is increased to the Storm of Vengeance's area. Even without that, that is a non-mythic class feature that is 1/4 the area of your tier-10 mythic spell. And for a bonus, everyone must save vs. a large Fort DC or be deafened for 1d4*10 minutes. Long enough to cause additional havoc since few can hear.

Rynjin wrote:

The best way to do stuff like this is either:

A.) Use Miracle instead (if it can protect from a natural disaster, it can cause one.). Requires the cooperation of a deity (it's a request, not simply a "Cast and done).

Requires cooperation of an external agency. No fun if they say "no".

Rynjin wrote:
B.) Make a custom ritual-magic style spell that the BBEG has access to.

GM territory. Anything is fair game here.

Rynjin wrote:

C.) Use Mythic Earthquake.

** spoiler omitted **

Starts as a 100 ft. spread, and increases by 20 feet every round until you run out of Mythic Power or stop.

Assuming a Tier 10 character with Extra Mythic Power, you have 25 MP.

Assuming you have some way to Widen the spell, you have an initial 200 ft. spread for 2 MP.

Then 1 MP per round for 23 rounds makes that end up at 660 feet.

Maybe not enough to outright destroy the city, but enough to destroy, say, the palace and a HUGE amount of the surrounding area in a very cinematic fashion. Just every 6 seconds, another 20 foot ring around the city is crushed.

Of course if we're talking Mythic, a 20 MP version of Terraform could transform a 1-mile radius into something resembling the Plane of Fire for a month per level, instantaneously.

Or, if you just want to kill the PEOPLE, not the buildings, Mythic Baleful Polymorph can turn everyone under 8 HD in a 1 mile radius into fuzzy bunny rabbits or some such for 4 MP. A few castings of that and most of the city is gone.

This needs mythic.

/cevah

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