How many tricks can an animal Companion learn based on it's Int?


Rules Questions


1 Int = 3 tricks and 2 Int = 3 tricks. Is it 3 tricks per intelligence point or just 6 tricks ever?

I realize animal companions get more tricks over and above the normal. I am just wondering how many tricks by AC can have if I boost the Intelligence score.

Grand Lodge

3 points per. A Paladin's mount, for instance, starts with 18 tricks before factoring animal companion bonus tricks.


Jeff Merola wrote:
3 points per. A Paladin's mount, for instance, starts with 18 tricks before factoring animal companion bonus tricks.

Where exactly in the rules is it stated out of curiosity?


Its 3 tricks for Int 1, and 6 tricks for Int 2. Not counting bonus tricks.

Beyond that, animals are limited to Int 2.

Quote:
Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).

So starting at Int 3, Handle Animal isn't used anymore.


Jeraa wrote:

Its 3 tricks for Int 1, and 6 tricks for Int 2. Not counting bonus tricks.

Beyond that, animals are limited to Int 2.

Quote:
Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
So starting at Int 3, Handle Animal isn't used anymore.

Jeff Merola thank you. I found the proof in the PFS FAQ section which is about as good a ruling as there is.

Jeraa your actually totally wrong.

Pathfinder Society FAQ wrote:

Can I improve my companion’s Intelligence to 3 or higher and give it weapon feats?

No. An Intelligence of 3 does not grant animals sentience, the ability to use weapons or tools, speak a language (though they may understand one with a rank in Linguistics; this does not grant literacy), or activate magic devices. Also note that raising an animal companion’s Intelligence to 3 or higher does not eliminate the need to make Handle Animal checks to direct its actions; even semi-intelligent animals still act like animals unless trained not to. An animal with Intelligence of 3 or higher remains a creature of the animal type unless its type is specifically changed by another ability. An animal may learn 3 additional tricks per point of Intelligence above 2.


useful stuff should answer 94.5% of all animal companion questions.

The rules are relatively silent on this specific issue so in fairness Jeraa isn't totally wrong. The FAQ is essentially PFS houserules. Ultimate Campaign actually offers some support for Jeraas position (as long as you give the AC a rank in linguistics).

UC on complanions wrote:
Sentient Companions: A sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won't necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions.

That said I think the PFS rules are a solid set of houserules that I have adopted in my games. I would heartily recommend them to anyone. They extrapolate nicely from the rules we do have and keep a measure of reasonableness regarding AC actions.

Grand Lodge

Here's the rule about how animals with Int 3 still use Handle Animal.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / How many tricks can an animal Companion learn based on it's Int? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions