| Kilgore Trout73 |
Hi -
I am making a Level 11 Brawler (Stranger) and would like some assurance that the bonuses below would stack. I've been doing quite a bit of research but still not sure that all of these would be able to come into play. If anyone could comment, it would be much appreciated.
Thank you!
Base CMB: 15
Grapple CMB: +29 = 15 (Base) + 2 (Improved Grapple) + 2 (Greater Grapple) + 3 (Grapple Maneuver Training) + 2 (Gauntlets of the Skilled Maneuver - Grapple) + 1 (Armbands of the Brawler) + 2 (Mithral Chain Shirt of Brawling) + 2 (Masterwork Dan Bong - only applicable if used)
Would I really have a +29 to CMB for a Grapple attempt in using all of the above?
| Bob Bob Bob |
Alright, so this is way more helpful if you make sure to put the type on everything. I'm assuming you have 18 or 19 Strength.
11 (BAB) + 4 (Str) + 2 (improved grapple, untyped) + 2 (greater grapple, untyped) + 3 (maneuver training (grapple), untyped) + 2 (gauntlets, untyped) + 1 (armbands, competence) + 2 (brawling, untyped) + 2 (Dan Bong, untyped). So yeah, they all stack. You would have +27 though.
Don't use the Dan Bong, because "Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll." You take a -4 penalty for a +2 bonus, or a net -2. Now, if the Dan Bong is usable for the grapple like weapons for sunder, disarm, or trip then a masterwork Dan Bong should give you +3 (+1 for masterwork, +2 for the Dan Bong) and enchanting it would give you a bonus equal to the enhancement bonus. That's pure houserule territory though, feel free to ask your GM.
And while it looks nice you're still just dino chow.
| Byakko |
Bobx3 has the right of it.
Keep in mind that: "When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver."
This means there's quite a few feats which give situational modifiers to attacks which could also apply to your grapple checks (although there continues to be debate over whether there's any way to apply Weapon Focus to grapple checks). Situational modifiers like flanking, attacking a prone target, etc, can also aide in your check. Now add on your party buffs from the cleric or bard.
Stack enough +'s and you might just be chowing on that dino instead. :)
| Kilgore Trout73 |
Thank you both for responding so quickly! I thought they would stack but I wanted to check. And noted on including the type bonus from here on out.
So, another question - I'm guessing if I'm employing the Grabbing Style feat, then the Dan Bong's bonus would come into play, yes?
Grabbing Style (Combat, Style)
You are adept at the one-handed grab.
Prerequisites: Improved Grapple; base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature.
Benefit: When you use this style, you do not take a –4 penalty on combat maneuver checks to grapple a foe with only one hand. Additionally, you do not lose your Dexterity bonus to AC while pinning an opponent.
Normal: Without two hands free, you take a –4 penalty on the combat maneuver roll to grapple a foe. While pinning a foe, you lose your Dexterity bonus to AC.