| Stephan Cleaves |
Hi all,
I've just posted episode 9 of my Pathfinder Adventure Card Game Skull & Shackles let's play series on YouTube. This week it is The Grindylow and The Whale, goblin aberrations and their queen! Join Jirelle, Ranzak, and Lirianne as they tackle this latest adventure.
Be sure to take a look at the intro video for my new PACG series for Wrath of the Righteous! [https://youtu.be/d4J5haJlOK8]YouTube Video[/url]
Thanks for taking the time to read my post!
Stephan
| Sandslice |
A Lirianne tip: when your hand is stuck like that, look for chances to use her power "you may shuffle a card into your deck to add 1d4 to a combat check at another location." That will help cycle her hand and get her into more explores, without actually losing the resources. Jirelle's double henchman encounter is a perfect moment for that.
Also, dragon pistols can be discarded to add to others' combat checks at your location, if need be. :)
And on that last play, you don't discard the Capuchin. You reveal it and discard something else which means you still have it to discard (say, your crossbow) to use it against the Queen.
| Ripe |
A few easy to miss rules:
- if you don't have a skill listed on a check you can still roll a d4 on a check requiring it. So with Ranzak you can choose to use Divine skill to acquire a blessing and roll 2d4 needing to get a 5 to succeed making it an easier check then some you tried to make during scenario...
- if your ship is anchored at a location, all characters start scenario at that location
Also, I'm not sure you played Barroom Brawl correctly... card state that every character at location encounter it and anyone who don't defeat it take damage. Which would imply that all characters need to make a check, regardless of whether someone succeeded or not.
| Stephan Cleaves |
A few easy to miss rules:
- if you don't have a skill listed on a check you can still roll a d4 on a check requiring it. So with Ranzak you can choose to use Divine skill to acquire a blessing and roll 2d4 needing to get a 5 to succeed making it an easier check then some you tried to make during scenario...- if your ship is anchored at a location, all characters start scenario at that location
Also, I'm not sure you played Barroom Brawl correctly... card state that every character at location encounter it and anyone who don't defeat it take damage. Which would imply that all characters need to make a check, regardless of whether someone succeeded or not.
Ah yes the base d4, I generally don't think of that. I didn't know about the anchored ruling but that makes sense. I haven't looked up the official ruling on Barroom Brawl but there is definitely text that says if any character defeats it then it is defeated. I view it this way: if someone defeats it the brawl is ended by that character and there is no longer a brawl going on.
Thanks for your feedback!
| Stephan Cleaves |
A Lirianne tip: when your hand is stuck like that, look for chances to use her power "you may shuffle a card into your deck to add 1d4 to a combat check at another location." That will help cycle her hand and get her into more explores, without actually losing the resources. Jirelle's double henchman encounter is a perfect moment for that.
Also, dragon pistols can be discarded to add to others' combat checks at your location, if need be. :)
And on that last play, you don't discard the Capuchin. You reveal it and discard something else which means you still have it to discard (say, your crossbow) to use it against the Queen.
Yeah I've had a couple games where the characters were stuck with hands that weren't changing. Adding to a combat check even if it isn't strictly needed would be a good way for her to pick up other cards. Good call about the dragon pistol, especially in that situation where I had 2 of them on the table. I'll keep that in mind for the Capuchin, I need to review the loot and cards they gained to set up for next time. Not sure the Capuchin will stay yet.
Thanks for your feedback!
| Ripe |
Ripe wrote:A few easy to miss rules:
- if you don't have a skill listed on a check you can still roll a d4 on a check requiring it. So with Ranzak you can choose to use Divine skill to acquire a blessing and roll 2d4 needing to get a 5 to succeed making it an easier check then some you tried to make during scenario...- if your ship is anchored at a location, all characters start scenario at that location
Also, I'm not sure you played Barroom Brawl correctly... card state that every character at location encounter it and anyone who don't defeat it take damage. Which would imply that all characters need to make a check, regardless of whether someone succeeded or not.
Ah yes the base d4, I generally don't think of that. I didn't know about the anchored ruling but that makes sense. I haven't looked up the official ruling on Barroom Brawl but there is definitely text that says if any character defeats it then it is defeated. I view it this way: if someone defeats it the brawl is ended by that character and there is no longer a brawl going on.
Thanks for your feedback!
You might be right about Barroom Brawl considering other similar cards either say "summon and encounter" [Crab Swarm] or "must succeed at a check to defeat" [Bucket Brigade] about what each character at location need to do... so while those two don't care about whether anyone else succeeded or not BB might go away as soon as someone defeat it.
| Stephan Cleaves |
It's this:
1. Each character makes the check.
-Did you (the character currently making the check) fail? If so, take 1+AD combat damage.2. Resolve the encounter.
-Did at least one character succeed? If so, you (the character who started the encounter) defeat the BB. Otherwise it's undefeated.
Thanks for the clarification. I'll play it that way in the future.